My setting is a fantasy where the average space-trekker subsides on scrapping derelict ships from a distant golden age in the past to maintain their own, with only the corporate rich being able to afford new construction nowadays. I may use some hand-waving for the setting since it is fantasy (e.g. space is a lot less empty than it ought to be), but I would like the denizens of the setting to plausibly and consistently play by the laws of this universe that's otherwise the same as ours.
For the setting, I would like scrappers to have to work for their salvage (and specifically have to do a lot of repairing). Unfortunately, while some derelicts may be badly damaged by warfare and similarly catastrophic events, there are also derelicts that would otherwise be in great shape:
- The former crew ran out of oxygen/sustenance and perished without any damage to the ship
- The former crew had a falling out and killed each other with small arms, leaving only minor damage to the ship
- Due to a loss of crew, the crew could no longer afford to maintain a few of their ships and had to abandon the fully functional ships on the way back to station
- Pirates boarded and robbed the ship, killing the crew and taking their valuables, but left the rest of the ship in decent condition (e.g. don't have enough manpower to add the ship to their fleet, or it's just not worth their time when they are more efficient taking only the valuables)
Is there any plausible explanation why even these derelicts might be in largely poor condition (but still partially salvageable with repairs) after say 1000 years? Note: I am trying to separate this from previous scrappers scrapping derelicts dry. This will certainly happen, but when you do come across something that hasn't been taken already, I'd like for it to be broken and not in mint condition.
Chemicals: Chemicals like fuel / medical concoctions are easy to degrade due to chemical reactions (e.g. shelf life of hydrogen peroxide), but this gives me the opposite problem where it might be implausible to find usable fuel / medical supplies on any derelict (I'd like them to be rare. Not impossible)
Electronics: Electronics use chemicals like in capacitors, so it's easy to justify their degradation like above, but again this might make it implausible for any 1000 year old electronics to work
Inert objects: It's beyond me how some inert object like a metal chair would degrade in space over time to the point of requiring repair. In an Earth-like setting it's easy due to rust / overgrowth / etc, but none of that exists in space.
And the more flexible the reason, the better. For instance, something that allows for 5% of some arbitrary electronics in a ship to survive is preferable to only a specific brand/model of electronics which avoids certain chemicals surviving.