Here's the biggest problem:
A ship at a 1g acceleration will take 9.3 days at closest approach and 17.0 days at furthest.
If your ship can maintain a 1G thrust for nearly twice as long, there's clearly no problem, but it requires you to handwave away some fairly serious technological hurdles.
You've nearly doubled your delta-V requirement for each leg of the journey, and remember that unless you can guarantee victory or the ability to safely refuel at your destination you will need to carry enough go-juice to get you there and back again.
Running two 1G brachistochrones across 11AU and back requires a delta-V of approximately .1c. Across 36AU it'll be more like .2c. It is expensive (in terms of fuel and reaction mass) to have a delta-V that exceeds your exhaust velocity. If you're running fusion torches, then your exhaust velocity is unlikely to exceed 0.09c (you are familiar with Atomic Rockets, I assume? If not, read it all, ASAP!). The mass ratio of your rocket is $R = e^{\Delta_v/\Delta_e}$. Lets imagine, for mathematical convenience, that your rockets have an exhaust velocity of 0.1c, which means that a delta-V of 0.1c gives you a mass ratio of e, or about 2.7 (equivalent to ~63% of the "takeoff" mass being go-juice). To achieve a delta-V of 0.2c with the same rockets gives you a mass ratio of more like 7.4, equivalent to ~86% of the "takeoff" weight being burnt to get you there and back.
Just think, at the closest approach your ships can carry 2.7 times more payload mass. That adds up to quite a lot of munitions, or even troops if you were in to that sort of thing. "I know", you might be thinking, "just make the ships 2.7 times bigger!". Well, now they're going to be a lot more expensive, aren't they? Harder and pricier to build, harder and pricier to fuel. If you waited til the closest approach, you could have 2.7 times more ships instead. Doesn't that sound like a better deal?
If your torch ships use some other technique for propulsion with a much higher exhaust velocity, such as antimatter, then this constraint doesn't apply (though you still need to build up a stockpile of antimatter twice as large, which is likely to be expensive and/or time consuming). This lets you tweak your tech to fit your story needs.
(Personally I'd just dial down your rocket performance until doing a 36AU trip promptly seems impractical. 1G sustained brachistochrones require ridiculously powerful rockets, after all, and if they're easy to achieve then just having a rocket artillery duel seems likely to be the easiest means of waging war...)