Fun things
This is a fun question, although other answers have covered the main points already. I'll look a bit at how not to doom your world.
Infinite tiled plane (doomed if left as-is)
First, I'll look at it from a different perspective, slightly counterintuitive. The ground is flat, but gravity is crooked (and height-invariant). We're standing on an infinite plane that happens to start as a precisely-equal repeating pattern. (That's what it'll look like from inside, and it's equivalent.)
Air will fall sideways, and so will water. This will cause erosion, and there's nothing but the inertia of the ground to stop the erosion. Your atmosphere will tumble down this slope, never pooling at the nonexistent bottom. Soon voracious winds tear the ground up. If gravity fades out with altitude, it's disturbingly easy to achieve escape velocity, and most of your atmosphere probably will.
Preservation
Suppose that the portals cease to function below ground level. This means the ground has something to push against, and will be held up as if by terraces on the infinite plane. The wind still shreds everything, but the debris doesn't necessarily lift into orbit in a plasma cloud.
Suppose that the ground rests on a frictionless solid plane. Then the whole world accelerates at the same pace, and settles into balance. Survival, but the world is constantly accelerating, so the wind and water will be moving pretty fast. However, you can fiddle with your slope to moderate that, or erect large sails or specialised trees. This only controls for the slope, the portals/tiling can still doom your world.
Because you're accelerating, you'll get a Doppler effect for light as well as sound, although it's unlikely to be redshift-worthy outside specialist studies.
Sunshine
Another answer mentioned this could destroy your world, purely because of the tiling. The theory goes that the walls will also make the sky look tiled into 100km squares, and that the Sun will appear in every square at once, giving your world a few moments of "touch the Sun" heat at high noon and complete night the rest of the time. In theory, this is balanced because the Earth has the entire night to radiate that heat outward, and it might be a nice plot point to have your world's temperature spike to lethal levels once per day. But it'll need some exotic vegetation to survive in it.
This is not unsolvable. To save some time with altitude-shenanigans, we'll assume that light shines "down" matching the direction of gravity exactly. We need an average light-level over thewhole sky to match what the Earth sees (more or less). That's about one part in 100000, and will look like a little over-bright speck overhead. Shadows are crisp and always downward.
To make things more interesting, let's consider a diffuse light source. Now the entire sky glows faintly, constantly, and evenly; and you're living in the Twilight Forest. (The Edge? Minecraft mod? There are a few of them about.) Shadows are very blurry.
(NB: Your portals are still injecting energy into the atmosphere. You might want to turn down the Sun a bit to counter that heating, though most of the energy is accelerating the ground along its infinite plane.
What if we liked day and night?
To get day and night, we only have to shine down from some areas more and others less. For the fun of it, we'll say that day and night look like great stripes moving downhill (and across a bit), 100km wide. By some trickery with angles (we're running lighting for The Truman Show here), we can have morning and evening. The fun part is when the atmosphere distorts the "sun", and makes it seem to twinkle: it will blink out for one moment, then stretch along the day-line the next. It will also seem to wobble back and forth in the direction that day moves, but remain fairly consistent in brightness.
At 100km/24h, that means that day and night move at a comfortable walking pace.
(Also, the remains of past morning/evening light could in theory form a tiny rainbow-aurora near the horizon, doppler-shifts affecting the angle. But atmospheric diffusion would blur this into oblivion unless you went into space. "Orbit" isn't a thing in this world, but you can stay up with minimal push ... in one direction.)
Sound
The idea of singing to yourself is fun, but your sound will disperse just as it would in any other medium. A large shock (explosion?) will die out much like a ripple in a tank of water. If you have a very loud sound, you might be able to exploit resonance to create a standing wave - but this is mostly a concern for the weather, since it will take 50 minutes for a sound to do a lap of your world (ignoring wind).
That very low drone might build up based on landforms, but I can't say whether it would effect or even much affect erosion. It would probably result in fun cloud-patterns, though.
Weather
OK, so to give a proper answer to the original question rather than just playing with your world:
The weather will still be extremely windy. The entire world is accelerating constantly, and air cycles through the portals more often than the ground. This means that the atmosphere is dragging the ground faster and faster, and the ground is slowing the atmosphere ... a bit. Since the amount of energy you need to impart to the ground is a function of mass, I suggest the thinnest ground you can get away with, and a lot of forest to act as sails. A wet climate (more water in the air) will help your vegetation not to lose too much moisture to transpiration. Also avoid rivers, they will become boiling torrents very easily. If you do have one, let it be a small stream and human-made. This argues for a more arid climate.
For a good idea of what the weather might do, look at an oil-and-water-between-moving-plates demonstration. There should be quite a few online.
Thanks for asking this, and for reading an largely tangential answer. I hope it's helped you to avoid accidentally sandblasting/baking/sending-to-orbit your world.
To quote the Discworld: "You might not get what you asked for, but you'd get what you wanted."
I'm inclined to think you wanted solutions rather than problems.