So in my universe, magic (and especially magical healing) are commonplace, and an applied application of healing magic can heal almost every injury at the cost of some "mana". Any healing magic works by greatly boosting the body's natural ability to heal, requiring the energy in the patient's body to be replenished, usually by consuming massive quantities of food. In general, magic in this world is more of a shortcut to science, rather than a replacement. Things like fireballs are created by adding energy to the ambient air in a specific location and launching it, ice by the opposite, and so on.
Wizards are usually knights, and have all of the duties that become knights. In typical swords and sorcery fashion, there is a significant level of fitness required to be a knight, and mages in this world are not the "wear a robe and cast from afar" type of casters. Rather, they incorporate magic into their combat skills. I love the thought of a combat medic sort of role, with the ability to get troops in battle up and in fighting form within a few minutes of otherwise debilitating injury.
I've run into a snag however, that since the healing accelerates the body's natural healing to otherwise impossible levels and these wizards are generally getting a good workout, that all knights will be bodybuilder-esque people. Since all of the criteria for muscular hypertrophy are met, these wizards will have a MUCH easier time building and maintaining muscle mass.
I would prefer my wizards to come in all shapes and sizes, from being skinny rapier wielding duelists to hulking behemoths wielding massive tower shields. I'm at a loss on how to proceed without making all of my wizards super buff/fit individuals.
Some things I've tried to mitigate the issue that don't quite fit:
- Making healing more targeted: Takes away a lot of the utility of healing, and hidden issues such as lactic acid buildup, muscle tearing, and a general lack of anatomical knowledge for healing.
- Making healing less potent: Doesn't work with the level of balance I'm looking for with my magic. If I can launch a ball of fire at someone to explode, I should be able to heal said damage with a slightly higher mana cost due to lingering damage.
- Making magic heal in a different fashion: I'm staying away from any handwavium of "it heals by magic", so things like HOW magic heals is an important factor. I'm not against having a different method, I just can't think of any other way to heal.
Why wouldn't all wizards be buff?