I'm trying to build up a set of weapons for an RPG system and I'm trying to make a semi-realistic system that tries to strike what I think is a good balance between complex enough for a semi-realistic set of rules while keeping those rules easy to understand.
Right now, I'm looking at the two-handed hammer, something that would be unrealistic/impractical in our world. I always thought the Paladins from Warcraft III with those massive hammers were cool and wanted to have a two-handed hammer in my setting.
I won't be using something quite as big as what you see the Paladins of Warcraft III using since those are a little overkill, but instead using some of the slightly more sensible two-handed hammers from World of Warcraft as an example/reference.
Here's an image of the size of weapon I have in mind as the size of a typical two-handed hammer:
In the setting I'm working on, I intend for these weapons to be wielded by people who are much stronger than humans of our world, through some combination of natural strength, training or magic, since such a weapon would be unwieldy in the hands of a normal human.
I'm trying to think of what kind of situations such a weapon would be useful in, assuming they were used by those strong enough to wield them. A few thoughts come to mind; crushing armour by overwhelming force or clearing large numbers of brittle or frail opponents and maybe demolishing structures?
This might also help. In my RPG, I plan to split physical damage into three types: slashing, piercing and bludgeoning with everything having different balances in defences between the three types. Some weapons will have multiple damage types through different attack types while some focus on one over the others. I see the two-handed hammer as being a highly specialized weapon where bludgeoning force is the best way to dispatch a foe.