I feel kinda bad asking another for a further iteration of this thing, but he must be Perfect.
It can switch between biped and quadruped movement. But mainly I'm concerned about the quadruped stance. I need to determine how realistic is the head and neck size in proportion to everything else? Will it be easy to hold up? Any issues? No falling forward?
Additionally, during biped stance, it is about 4 feet tall from foot to top of head. I give this because I'm not sure if overall size matters in this. Does a creature need taller spinous processes for hold up head muscles as it gets overall bigger; not just head size?
I used hyena images for reference drawing this, due to head similarities and bite strength. Basic bone structure is shown. Is primarily biped so hips are biped hips. Got spinous processes tallness shown. Neck shows nuchal ligament. Feet are chicken foot shape. Back toes don't actually point straight back; didn't know how else to show they are there. I know I could just lengthen the body but then it doesn't look right in biped stance.
Any additional improvements are welcomed and encouraged. My hyperfixation baby must be Perfect.
Here he is
Ignore white smudge
Slightly altered, improvements?
Partial shoulder structure in biped mode facing forward
Ugh social anxiety is pain. I have a hard time functioning with communication; anxiously waiting for it, on this site and I'm tired. I've got a confession to make. He's a shapeshifter. But shape shifting costs energy, so I wanted to see how little as possible he'd have to change in order to transition between biped and quadruped mode. Be more efficient. My main goal here was to make sure that the head and neck weren't too proportionally big compared to the rest of him; no balance issues; no excessive strain due to weight; etc, during quadruped.