Monsters are creatures mutated by Chaos Energy, which is the driving force behind "magic" in my setting. However, humans were also changed by Chaos Energy; mysterious beings called Kanyeri saved them from insanity and deformation by harmonizing the Chaos Energy inside them with their very souls, resulting in Classes and Adventurers.
Like attracts like, so monsters prey almost exclusively on other monsters, as well as humans, especially Adventurers. Why? They encounter Adventurers more often, they're more chaotic (which makes them more attractive to monsters)...oh, there is one more thing.
Due to their ties to Alendyias (my Chaos-infused setting) and the Abyss (a realm connected to Alendyias), adventurers respawn. When they die, magic pulls their spirit into the Abyss, where Void energy enables them to form a new body. Once this is accomplished (which takes at most half a day), the Adventurer is brought back to Alendyias, to a safe spot close to or on top of where they already died. Their magical bond weakens with each Respawning, so most adventurers can only do it twice, but some can do it five or (supposedly) even ten times.
The thing is, "safe spot for respawning" means "if you land there you won't die because of it." So you won't respawn onto or into lava, pit traps, or pools of toxic sludge, but adventurers can and do find themselves respawning near the monster that killed them, as if a nearby monster doesn't count toward how safe a spawning point is!
To sum up: Monsters sense and prey almost exclusively on other monsters because 'like attracts like,' or because Chaos Energy attracts Chaos Energy. Being infused with the same, Adventurers attract monsters, which can be convenient or annoying and dangerous.
Because of this, while also taking into account Chaos Sense and the fact adventurers can 'respawn' 2-5 times (usually two times), forming a new body after death and reappearing in a safe spot close to where they died, it seems monsters will adapt to Adventurers respawning, so my question is: How Would Monsters Adapt to Respawning Adventurers?
Specifically, I'm asking:
Whether monsters would end up staying to fight or flee from adventurers when they respawn (because if an adventurer dies, chances are they're winning and/or have the advantage thanks to the respawn)
Whether predatory monsters would evolve to take advantage of respawning for extra food (adventurers respawn with their gear, including their Bag, but Adventurers can't Equip items if restrained so...)
How this would affect a monster's chances of preying or attempting to prey on adventurers (as in the typical DnD-style adventurer, with magic weapons and unusually high power levels). Monsters range from oddities like Chompers (which I came up with myself) to typical staples like dragons, giant spiders, and goblins.