I've been trying to come up with some climate zones for my earth-like planet for a while now- Ocean and wind currents are basically like for like with earth- and- this is about the third iteration I've made so far. It's getting there, but as I pay more attention to climate zones, I find myself more confused or just making more mistakes. I've tried to use video tutorials on Youtube to help, however part of the problem is my own fault- I rushed in and haven't come up with any heightmaps to help me craft the world, besides the mountains on display. What should I do or improve to make these areas more realistic?
EDIT:Thanks to some quick replies,I can help narrow things down a bit. I'm aiming to have a believable amount of realism, with enough room for creative license. Not exactly "soft realism" or high fantasy, but I don't want to go into the level of detail or restrictiveness that hard realism would require.
Considering my copy paste is pretty tiny, the zones (bands) in the overlay represent:
- Red: the tropics
- Yellow: subtropics
- Green: temperate
- None: Arctic zones
As for the little legend I've got going on, it's as follows:
Color | Climate |
---|---|
Light green, tropics | Rainforest |
medium green | Savannah |
bright red, tropics | Hot desert |
dark red | Hot steppes |
darkest green | Monsoon |
light, bright blue, temperate | Humid continental |
medium blue, western coasts | Mediterranean |
greeny-yellowish | Humid subtropical |
Dark Blue, Eastern coasts | Oceanic |
pink | Cold desert |
northernmost blue | Subarctic continental |