In Are These Adventurer's Bags Unbalanced?, I was able to finalize the properties of an Adventurer's Bag except for one issue Taejang pointed out about being able to stow creature's inside such a Bag:
"This answer does highlight a serious problem. If someone is tortured to an inch of death, and put in a bag, they are left to feel that pain for who knows how long. These bags would become interrogation devices. On the flip side, an injured person could be put in and safely taken to a doctor, even if it takes months to get there. If you want to keep the bags' ability to store living creatures, perhaps the creature can leave the bag at will, regardless of who owns it? Otherwise, they will become prisons, brothels for pimps, slave quarters, and worse."
Obviously, this is a problem, but how do I fix it? I want Bags available to stow creatures, to save or contain them, but to balance that I need to make sure that exiting the bag is possible for someone or something inside it, for the reasons above.
The Answer Must:
- Take account for the fact that Adventurer's Bag are bags, basically medieval hiking backpacks, and therefore are relatively shapeless unless filled;
- Take account for the fact that the inside of a Bag is a piece of the Abyss, which functions as a extradimensional 'blank space' where objects are stored, with minimal impact on the Bag's shape and rigidity (when a Bag is filled to capacity, it appears and acts like a bag filled to capacity);
- The entrance-exit will be an opening in the bag, which may be covered by a flap (and held closed by the ordinary methods for holding a bag's flap closed) or come with buttons or a zipper (which exists due to the efforts of the Engineering class).
- When one is inside the Bag, one is inside a small Abyss and therefore cannot interact with the walls of the Bag;
- People and creatures can move freely inside the Bag, allowing them to potentially push the bag (if it has a flap) open and escape. This also allows those inside the Bag to use the items inside with them for escape attempts;
- Creatures and items inside the Bag can be sacrificed (read: shunted) to the (main) Abyss to pay towards a Bag upgrade, which serves as a last resort for criminals jailed inside a Bag; as no one knows what happens to what is sacrificed, people avoid this fate at all costs.
If I missed something, please let me know, I appreciate your input. Thanks and good luck!