Recently, the R&D team found an exiting, yet unfortunately nonlethal weapon; Blaster technology. Blaster technology fires a projectile that moves at the speed of light, strikes the target, and then applies up to 120,000 Newtons of force to and object up to 1860 cubic meters directed in any direction. There was a brief moment where we could rip beings apart with the sudden G's, or have the blaster only target specific internal organs or circuitry, or rip through a section of star ship hull with a souped up, targeted version. However, all of those weaknesses in energy shielding have been cleared up, and are no longer possible. Blasters are strictly limited to entire shielded objects. Targeting part of an unshielded object is usually too complex If an object is too big, the blaster has no effect. However, I am not a peace officer, I am a soldier, and I want to make sure that a being wielding a blaster is dealing just as much damage as someone wielding our other weapons. For reference, here are the other weapons we use. Yes, there are thrown rocks, shrapnel, and "guns", but shielding of any kind nullifies those without effort. Anything beyond what is described here is probably planet mounted, and another division's business. Also, unshielded enemies are irrelevant, as one hit from any real weapon will kill them, no matter what they are.
- ElMags are either short range electromagnetic pulses, or more commonly, attached to the edge of sharp metal like a sword. They are the most efficient weapons for destroying shields, but terribly short ranged, with effective range averaging five feet, with a maximum of twenty feet for some of the better ranged pulse weapons.
- Ray weaponry is just trowing gamma rays at your opponent until their shields break. It destroys shields even faster than ElMags, but it has a tendency to hit what you aren't aiming at, and irradiates the area after you fire, witch again, damages shields. Very fun, very messy.
- Beam weapons are the least damaging of the three, but they are very far ranged and precise, much more so than the other two, with no effective limit on range, besides planet curvature or walls or whatever. They are also very nice for destroying evidence, as they work by heating things up to 3500 degrees Celsius, turning that pesky hard drive to vapor without damaging the flooring.
With that in mind, how do we work so that blasters can stack up? these are the weapons the enemy has as well, so keep that in mind. Our goal here is to make sure that blasters are dropping enemies.
Thank you for your compliance,
edit/ps: some of you have asked for details on our shields. Shields protect any sane being on any side of the conflict, completely covering their body. the shields completely protect from any kinetic energy without wasting power. Heat, gamma radiation, and electromagnetism will be fully stopped, but will drain the the shield's "counterweight battery". Once the shield's counterweight battery fails, the shield will go from full protection to no protection. If a being is unprotected, a hit from any weapon will kill them, no matter what they are, due to the extreme levels of power we put into these weapons to damage shields.
Yes, you can damage shields with electromagnets, but it requires them to be powered by a small star to be effective, and has not worked the last three times we tried it.