This can be considered an extension of What Is the Most Efficient Way To Kill An Evolved Chomper? and concerns gaining the Enchantments of a Glutton or Savage (ie. evolved Chomper).
In order to gain a monster's enchantment, there are only three ways of doing it:
Being inside the monster (but still alive) when it is killed: This is, obviously, dangerous to pull off. One cannot just hop in a monster's mouth, they have to be inside the stomach, have been at least a little digested (y'know, the acid's done some damage to the skin, maybe even eaten through the first layer of skin, but nothing too serious), and as stated above, still be alive inside its stomach when it is killed in order to gain the monster's enchantment this way.
Killing it with natural weaponry: Even harder to pull off than 1, this involves you killing a monster as directly as possible. Hercules choking the Nemean Lion with his bare hands is a perfect example; had he done that in my world, with gloves on, the gloves would have been enchanted instead of him. You have to do it with your own body, and with skin contact, otherwise whatever's blocking the skin from connecting will be enchanted (gloves, boots, whatever).
I am the weapon: If you lose an arm in a farming accident, it could very well be an opportunity in disguise. You see, if you are the weapon, you gain the enchantment. Killing an evolved Chomper with a spear tipped with a sharp piece of your own bone will therefore get you Gluttony or Predatory. A sword made with bone steel, if the bones used to make it are your own, would do the same. However, Healers that can restore lost fingers, limbs, and the like are kind of rare (and are usually nobility), so this involves sacrifice.
So I have the general methods, but guess what? I accidentally made these things almost unkillable. (Seriously, please see this, as it will help immensely in answering this question.) For in-story reasons, I'm not changing these things up, but that makes gaining enchantments from them kind of difficult. Thus, my question is What Is The Most Efficient Way To Gain An Evolved Chomper's Enchantment?
Specifications:
By "efficient," I mean most effective, the easiest to pull off, requiring the least amount of labor and resources to perform. This method (or methods, if you want to be thorough) should fit the criteria for method 1, 2, or 3; it should be a method of killing an evolved Chomper that will get the user the said monster's Enchantment.
Said methods should be feasible for medieval Europeans; something they can actually come up with and execute.
Clarification:
- The enchantment gained from a Glutton is, quite rightly, named Gluttony. It enables the holder to absorb magic from any monster it injures or slays directly.
The enchantment gained from a Savage is called Predatory; any item or creature imbued with this enchantment wounds not just the physical aspect of an item or creature it hurts, but its very essence. This almost completely negates enhanced healing factors (think Wolverine) because that enhanced healing power has to go into restoring their wounded life force; in other words, Predatory cripples enhanced healing factors and is pretty dang lethal to boot.
While monster magic is released when a monster is killed, it only infuses (enchants) whatever killed it, whether that something was a person, a predator, a weapon, a boulder, or even old age. In the case of old age, the monster leaves behind its drops as normal but its magic is lost upon release, turning into pure (AKA plain) mana.
SirTain had a good question, one concerning what would happen if a club covered in an entire village's worth of baby teeth were to be used to kill a monster. The answer is not very fun; only the villagers whose teeth impact the monster will get any of its enchantment, and the amount of enchantment gained by any one villager will be directly proportional to how much damage their teeth did to said monster. The good news is, both the club and the villagers involved can steadily gain enchantments in this way.