Okay, so in this world we have adventurers, the kind found in DnD and various other RPG and/or fantasy worlds. In this one, adventurers take mermaids along with them on their journies for multiple reasons:
Transportation-Mermaids can be ridden, allowing one to avoid relying on ferries. Yes, one could take a boat, but a mermaid can move on land (albeit slowly), defend herself, and better yet...
Company-Adventuring is dangerous and gets kind of lonely at times, and a mermaid can be good company. You can talk to a boat, but it's just not the same. Plus, as already pointed out, the said company can fight with you.
Diplomacy-If you encounter mermaids on your travels and you have a mermaid to represent (and vouch for) you, things tend to go a lot better.
Magic-While all adventurers have Classes, which are by nature an enchantment that magically enhances you, that doesn't mean all adventurers are Mages. In order to use magic, one must have a connection, and for many adventurers, that means having access to a source of magic. Mermaids not only can provide magic for you (specifically water magic, maybe even air, fire or ice magic if you're lucky) but they naturally produce magic pearls as well (you can look at this for more on that).
Coolness-Nothing says cool quite like taking a mermaid along with you on your journey. You can't get more exotic or eyecatching than that, right?
However, now that this has become a fad, a dilemma has popped up: How does one transport a mermaid?
Sure, you can just carry one across your shoulder, but that's awkward (it upsets your balance slightly), and the mermaids don't really like that (it's just not comfortable). Additionally, these mermaids are not larger than humans, magic is what allows them to bear a rider, not physics. Other considered but flawed ideas are:
- holding a mermaid in an apron/pouch contraption (sort of like a kangaroo),
- strapping a mermaid to one's back like one would a sword,
- carrying the mermaid in a wheelbarrow or mini-wagon (adventurers deal with rough terrain and small spaces a lot, and wheelbarrow don't work for that),
- Having the mermaid carry herself (mermaids are slow on land, and they don't do well on rough terrain, so this is not a good idea)
- Paying someone else to do it-The person might drop the mermaid, intentionally or not, and will likely have a hard time defending themselves when their arms are occupied (AKA get eaten by monster with the mermaid). Plus, generally one does not trust someone else with one's mermaid...they might run off with them, steal their magic, sell them, and so forth.
- Letting the horse do it-mermaids have scales, scales are slippery. It can work, but there'd need to be some changes (probably to the saddle) so it could work. To me, it looks like the most feasible way to do this.
- Having the Mermaid Get Legs and then #4-This is surprisingly difficult to do since it A) requires one to deal with a sea witch or a kooky mage and B) usually have some undesirable side effects, like a mermaid feeling red-hot knives stabbing her feet and/or legs with each step.
- Other magical solutions-Generally not feasible for the same reasons as #7.
So, my question is, What Is The Best Way For An Adventurer To Transport Their Mermaid (or Mermaids, as the case may be) Safely and Comfortably?
The tech level is Renaissance and below, so anything of that nature should work.
The Best Answer Will:
- Consider the options (including ones I may not have included) and explain which ones would work, ending with which one would work best
- Include the most efficient, safe, and comfortable method of mermaid transportation
- Be feasible for even starting or low-level adventurers
As always, I truly do appreciate your input and feedback, thank you for your contribution! Please explain if you VTC or close-vote so I can improve the question and post better ones in the future.