My goal is make a world where you cannot fall. So in my world (or at least city) you slow down as you fall so you wouldn’t be going fast enough to get hurt when you land. Im thinking the air is like scales, smooth one way, rough the other, so you can smoothly travel up but there is more resistance when you are going down so you don’t fall too fast. So your terminal velocity would be way lower than normal. People travel by flinging themselves across the city and then they just float down:D I haven’t decided if you’ll still slow down if you just trip, or if objects falling from small heights still slow down, I feel like they would. If we had greater air resistance would that mean that if you tripped would you fall slower than usual or would the resistance be negligible? Another possibility would to have a layer of “elastic air” that would slow you down when you reached it and it would stretch until you reached the ground and exited, then it would spring back up.
This is my first question so let me know if I need to adjust it! I just edited it with more details of what I’m trying to do.