# how would one design a wand for this magic system? [closed]

I've designed a magic system and im wanting to make wands for it. it has eight different types of magic: lux, pyr, hydr, aero, necrom, terra, prestia, and bizarre.

The first six are known as the hexachromal magics, each being associated with color and the magics are attracted to those with the most similar colors and repelled by those that are the most different. Pyr is orange, hydr is blue, terra is green, lux is yellow, aero is red, and necrom is purple. There are also certain metals that interact with these magics, known as magimetals. Each one is associated with a particular magic and is attract strongly to it and repelled by the complementary color, with no interaction with those in between. gold has the property of being attractive to magic up to a point and then repulsive, making magic float above it in currents that move in a similar way to electricity. other conductors can have similar effects, but to a much lesser degree, and with a much more unstable equilibrium.

Prestia and bizarre are a pair, strongly attracted to one another, but their magimetals are strongly repelled to the opposite magic and attracted to the opposite metal. The magics, in turn, are strongly repelled by each other's metals.

Magimetals all weigh 45 kilograms per cubic meter at 0 degrees Celsius, and all the hexachromic magics are 0.04 kilograms per cubic meter under the same circumstances, with prestia and bizarre being 0.07.

Spells work by making the magic vibrate at a certain frequency, which directly correlates to its temperature, and use crystalline minerals that focus corresponding magics into a certain range of frequencies or temperatures. When magics that dont correspond to a focus are sent through, their frequencies are forced further away. The lower the frequency the magic moves at, the more 'sluggish' it becomes while inactive, so if you were to decrease the frequency of magic enough, it would act almost like a liquid, and be very cold due to frequency corresponding to heat. In a way, the higher the frequency, the more magic acts like a wave in a vacuum.

would it be possible to design a wand for this magic system? if so, how would you design it and what would be its limitations in spell casting? would it be widespread? i imagine it to have a sort of trigger for releasing magic and have some way to reload and swap spells. the wand must be able to do magic with minimal reliance on the caster, be consistently reusable, and be capable of more than two spells with as little modification to the wand as possible. it doesnt matter if it can cast more than one magic type, just that it can cast more than two spells.

• What does a "wand" do? Enable someone to cast spells? Store a single-use spell? Enhance a user's natural ability? Commented Jan 25, 2021 at 18:18
• in this context a wand permits non magical people(or people who have a limited natural ability for spellcasting, aka, general population) to have a reusable way to cast spells, as well as switch between spells being used. Commented Jan 25, 2021 at 18:23
• Please put the relevant info in the question itself. We cannot bounce back and forth to retrieve information. worldbuilding.meta.stackexchange.com/q/8202/30492
– L.Dutch
Commented Jan 25, 2021 at 18:30
• How do you cast a spell? How does moving magic around result in spells? for that matter, what is a spell? what can it do? Commented Jan 25, 2021 at 18:31
• a spell is caused by magic that is currently moving and vibrating at a certain frequency being halted with minimal change to the frequency. the frequency the magic moves at decides the spells and its effect. spells are caused by the interaction of mass with the magic, and casting spells is done by releasing magic in a set direction and frequency, and the ways to change frequency are: send it through a focus of corresponding frequency or vibrate the magic at a certain frequency. Commented Jan 25, 2021 at 18:37

Design it the same way one would design a portable console.

A wand first and foremost should be modular. There needs to be a solid non-magical base (so no cross contamination) with a lot of shielding for the core swappable components (in this case spells).

Spells should be composed in the same generic fashion with different "models" for different levels of spellcasting. The closer you get to a standardized approach the better it is for everyone. Spells should be pre-packaged with their magi-metals and spell focusing components.

Law enforcement and other users should very quickly be able to determine the level of the spell based on how big/complicated your wand is. Pulling out a level 1 Jacket Cleaning wand will look a lot different than the level 9 Apocalypse wand.

The modular nature allows for swapping of spells, a single moddable core wand, and the specifics of magi-metals can be handled by professionals.