# Planet with natural process(es) that results in cube-shaped mountains

## Premise

The task is to explain how a planet can possess cube-shaped mountain ranges and maintain them across geological time scales. I have tossed around several ideas, such as creating a vacuum around the mountains. While none of these ideas worked out, I was able to construct a list of some of the main issues with cube-mountains:
• Atmospheric weathering
• Tectonics (plates colliding creates pointy mountain formations)

For a moment I had resigned, thinking it was too difficult to explain with natural phenomena. Then this photo reinvigorated my efforts:

This site in South America is by no means the norm for planet Earth; it even remains a bit mysterious. Nonetheless, it serves a proof of concept: there can be natural processes that counteract other natural processes which would otherwise result in pointy mountains.

## Question

If we aim to have an entire world where cube-shaped mountains are the norm, then what natural processes need to be in place to maximize the likelihood of cube-shaped mountains, planet-wide?

Further Clarifications

• Interested in the long-term, if the mountains need to be pointy in the beginning, that's permissible
• Slightly less compromising with regards to shape, the success metric needs to be near-cube in shape -- not just non-pointy (normal weathering will flatten sharp peaks)
• That's Mount Roraima, Venezuela - not Brazil. Also it's more of triangle than a cube: peakbagger.com/peak.aspx?pid=8684 Commented Dec 28, 2020 at 2:50
• @SurpriseDog Thanks, edited for accuracy Commented Dec 28, 2020 at 3:08
• Does the cube have to be vertical? If an "upthrust corner" is acceptable, that may be easier.
– Anon
Commented May 4, 2021 at 3:01
• @Anon I believe vertical cube shaped mountains are the name of the game here, seeing as if offset at an angle it would be more or less a normal-looking mountain. Would be open to the possibility though if I'm missing something. Commented May 6, 2021 at 6:25
• @Arash Howaida You missed nothing. Whether these cubes had to be recognised by aliens, or were for ecological partitioning (a "lost world" on top) might affect what's viable. An upthrust edge or corner gets around the question of the angle of repose, and might be big enough to be useful depending on your requirements.
– Anon
Commented May 6, 2021 at 6:45

# Tessellated pavement on a volcanic scale:

Okay, I'll admit this a bit out there, but it's a fun problem. the geological formations that form tessellated pavement involve a flat shore and differential laying down of materials often as a result of tidal activity. Geological processes of erosion and sedimentation create differentially dense rock deposits. Regular, fairly straight lines form and crack at intervals, resulting in rectangular structures.

But what if we scaled this up? A planet with a really large volcanic event akin to the Permian extinction event poured a sea of lava across a large flat landscape over an extended period. If this planet had very extreme tides, then the "waves" of lava from this tidal action could be deposited unevenly with fill like pumice "washing up" in lines across the geology.

The eventual splitting of this overlying solidified lava along regular faults caused by this fill would allow the cracks to grow as the fill then dissolved out from between the waves. Miles-wide slabs of hard rock might then form a regular series of rectangular flat plateaus.

The easiest way to accomplish this would be some geological thrust function that produces sheer cliffs, like a convergent plate margin. However, this might not produce exactly cubic-shaped mountain, because you would have one end with a sheer cliff but that end would gradually taper back down into the earth, rather than having a random cube sticking out of the ground.

Your problem isn't geology, but physics. All materials have what is known as the angle of repose, which is the steepest angle a loose pile of any one material will form when allowed to aggregate under gravity. Above this angle the downward force of gravitational pull is greater than the frictional force keeping the material together, and so the material will slump down and redistribute until the material is in a pile of the appropriate angle. This is why mountains are triangular or dome-shaped.

Under Earth-like conditions the angle of repose for most material is at a maximum of 45 degrees. I don't know how extraterrestrial conditions would alter this, but I doubt it would be possible to have a pile of loose debris achieve a pile of 90 degrees (which you would need for a cube-like slope) unless you were outside of a planetary gravity well and in outright microgravity.

Alternatively...

• Devil's Tower. The question is what crystalizes into cubes instead of hexagons. It slopes but you will find smaller samples in the surrounding area that look like a level from Q-bert albeit hexagonal. Commented Dec 28, 2020 at 11:21
• @Mazura Devil's Tower is a) ovoid, and b) a volcanic plug. It forms when a volcano gets plugged up, the magma hardens, and then the surrounding slopes of the volcano erode away. The sides don't slope yet because the rock is super-hard and sticks together, but eventually it will erode to form a talus slope. The hexagonal cracks mostly form because geological cracks often form triangular, hexagonal, or pentagonal shapes. Volcanos don't erupt as cubes outside of Minecraft. Commented Dec 28, 2020 at 13:57
• Kudos to OP for a nice photo. I'd offer upload.wikimedia.org/wikipedia/commons/1/1f/… as one way that a cubic structure could be laid down. Commented Dec 28, 2020 at 14:29
• @MarkMorganLloyd I think you may have responded to the wrong comment. Commented Dec 28, 2020 at 17:36
• @user2352714 I don't, it's this answer that considers things that crystallize and under the circumstances I still think that a quick acknowledgement of OP's photo isn't too OT. Commented Dec 28, 2020 at 18:22

The mountains could be made of shale or a shale like material.

As you can see shale forms layers of sheet rock which when broken can form rectangular edges. Another method would be plateaus.

This is a famous landscape in Venezuela called the Tabletop mountain or the Tepuis of Venezuela.

You could combine both of these geologic formations to make a blocky mountain.