I've been laying the groundwork for a New World Campaign based off of works like Powdermage, Greedfall, and Colonial Gothic (and the Witcher- nothing beats the Witcher), and one of the integral elements of the New World is its inhabitants.
I have yet to make a full listing of native species and races for this strange land, but I have figured out the 'dominant' one: Elves.
See, the land is quite ancient, and the fabric between the material world and the feywild is weakened to a degree where Fey would likely be comfortable living amidst the mighty oaks and tall pines. This has resulted in druids having more effective control over their abilities, and an increase in the sheer power of their- spells, I suppose? I've never played a Druid, so I'm not sure what to call their power.
Regardless, with a natural affinity for magic, and the breeding population and intelligence to outlast stronger, tougher beasties, the Elves grew to possess a mighty civilization- Ivory Towers, Marble Arches, Stag-Jousting Coliseum, even a university of sorts.
Now, they're naught but primitive aboriginals, trading fine silken robes for deer-skins, proud lances for sturdy bows, the protection of strong walls and steel for high branches and swift feet.
What could bring such a proud civilization so low?
Bonus Question: Considering I'm basing this World off of North America and a teeny touch of Celtic myth, what other sentient creatures should inhabit my deciduous woodlands? I was toying around with Greek Critters; harpies, centaurs, satyrs, maybe some beast-men, Warhammer style.
Edit:For the sake of clarification, I will list some Important information pertaining to the past and current states of the Elves of the New World.
These Elves live within Tribal Groups which are more or less at peace with one another, more so out of necessity than mutual respect or camaraderie. These tribes are a crude reflection of the previous order, wherein the Elves were divided into Principalities who fell in line under a High King, chosen by a council of wise-elves, who consulted the Fey and searched for signs in the stars and nature which would point them to their promised Monarch. There were Seven Principalities, one of which was destroyed by another for betrayal, and another which was overcome by a horde of mutants (read 'Beastmen') during or shortly after the collapse. The remaining Five were driven from their cities and became nomads, though they often return to the ruins in time of trouble or for 'moots'.
The Elves were Polytheistic, but their worship was centered mainly around Nature and Knowledge. Reverence for the former decayed over time, but has since become the ONLY significant proponent of their daily lives and culture. They still erect totems to Gods of War, Wisdom, Storms, and the like, but Nature takes precedence over all.
The Mutant Beast-men are the New World's equivalent to Orcs and Orges, and they are a threat to all who inhabit the land. It has become the de-facto responsibility many elves and centaurs to keep track of their herds and thin out their numbers. Centaurs and Elves have much in common, and often trade commodities and information with each-other. A race of Felnids also inhabit the land, but are rarely seen and do not live in large groups. Giants also roam the edges of the woodlands, hunting for trolls and bears to eat while tending to their Mammoths.
Humans do not exist in the New World- not in the North, anyway. The Men from the East, the Colonizers, have advanced to a 17th Century Technological Standard, and are distrusted by the Locals.
The Fey used to be allies of the Elves- now they only reveal themselves to Druids, and on specific astrological events, such as the solstice.
For the sake of clarification, I will list some Important information pertaining to the past and current states of the Elves of the New World.
These Elves live within Tribal Groups which are more or less at peace with one another, more so out of necessity than mutual respect or camaraderie. These tribes are a crude reflection of the previous order, wherein the Elves were divided into Principalities who fell in line under a High King, chosen by a council of wise-elves, who consulted the Fey and searched for signs in the stars and nature which would point them to their promised Monarch. There were Seven Principalities, one of which was destroyed by another for betrayal, and another which was overcome by a horde of mutants (read 'Beastmen') during or shortly after the collapse. The remaining Five were driven from their cities and became nomads, though they often return to the ruins in time of trouble or for 'moots'.
The Elves were Polytheistic, but their worship was centered mainly around Nature and Knowledge. Reverence for the former decayed over time, but has since become the ONLY significant proponent of their daily lives and culture. They still erect totems to Gods of War, Wisdom, Storms, and the like, but Nature takes precedence over all.
The Mutant Beast-men are the New World's equivalent to Orcs and Orges, and they are a threat to all who inhabit the land. It has become the de-facto responsibility many elves and centaurs to keep track of their herds and thin out their numbers. Centaurs and Elves have much in common, and often trade commodities and information with each-other. A race of Felnids also inhabit the land, but are rarely seen and do not live in large groups. Giants also roam the edges of the woodlands, hunting for trolls and bears to eat while tending to their Mammoths.
Humans do not exist in the New World- not in the North, anyway. The Men from the East, the Colonizers, have advanced to a 17th Century Technological Standard, and are distrusted by the Locals.
The Fey used to be allies of the Elves- now they only reveal themselves to Druids, and on specific astrological events, such as the solstice.