I'm bouncing ideas around in my head for the story for a game I'm planning. I wanted the world to be one where humanity was re-emerging from a magical slumber and setting out to reclaim the world. Something where they locked themselves in underground shelters in a magic sleep until a disaster passed. They would awaken to see that the disaster had changed the world drastically, but some ruins of the old world still stood. I want one of the gameplay elements to be exploring the ruins of the old world.

The question I have is, if this slumber happened in a fantasy setting with architecture comparable to the late medieval era, how long would humans be able to sleep in this untouched world and awaken to ruins that could be explored or potentially restored for habitation?

I doubt millions of years is possible, but what about hundreds or tens of thousands of years?

I'm especially curious of where the cutoff would be where wooden buildings would start to fail, but stone buildings would still stand.

For the sake of keeping this question simple, we are not discussing buildings made with exotic/magical materials or magically preserved buildings as the rules for those are whatever I make of them. I am only focused on mundane buildings, bridges and fortifications.

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    $\begingroup$ Under the pyramids pretty much everything lasted (except for what was plundered by grave robbers). Even ancient wheat seeds could still be planted. Just look at this furniture from Tutankhamen's tomb. yhoo.it/2ZXGeKI -- Maybe your people could discover a sealed off cave? $\endgroup$ Jul 11, 2020 at 19:15
  • $\begingroup$ Good to know. That definitely allows for more interesting goods to survive for players to find. $\endgroup$
    – Arvex
    Jul 11, 2020 at 19:20
  • $\begingroup$ Great question and premise. Very thought provoking. For a modern perspective engineers and other contributed to the documentary and television show "Life After People" which looks at how long things last if people just vanished one day. It looked at the time it would take for different structures to fail on different time scales from days to decades to centuries and from ordinary houses to sky scrapers. A lot would not be applicable for your medieval setting but there is probably some good info for you. en.wikipedia.org/wiki/Life_After_People $\endgroup$
    – UVphoton
    Jul 12, 2020 at 15:05

2 Answers 2


Wild variety

Unfortunately I can give you only a part of the answer. And the answer is that it's heavily dependent on the climate.

It is safe to say mundane buildings wouldn't last long. Wood or mud or simple stone houses would last maybe a decade or so. People would build with anything they get their hands on and not go for the perfect long lasting wood, except if it happens to be available closeby. In addition, the craftsmanship leaves a lot to be desired. The majority would have little insulation and without people be very open to the elements and nature. This would degrade them quickly, leaving only some hints of what stood there.

Slightly higher tier buildings might be taverns, nobleman houses or simply many in certain city quarters. The ones made from wood would still only last a decade or two. With long lasting wood it might be a decade or two. If stone is used, it could go up to a few hundred years. The foundations are more likely to last longer, but after a thousand or a few thousand years there is likely nothing left but some scattered stones if they were used.

Fortifications would last the most. They are build to last and have the advantages of thickness, though height can be difficult at times. In addition, they start with an advantage that nature is generally kept at bay closer to the walls. A few hundred years it might stand, and thousands of years you can still be inside substantial ruins.

Now that the basics are out of the way, the second important thing to notice is the area they build it and the climate. Besides the material used, the area determines a lot of other weaknesses. A castle might stand for a thousand years, but things like erosion, foundations of salt being washed away or a flood might destroy the foundations. Barring that, the climate can determine a ten thousand year hovel or a thirty year castle.

All zones with nature, especially trees, are highly vulnerable. Where tree roots can to through asphalt in our modern day, they can get more easily get in near or between stone and wood to grow and completely upheaval the structure.

Besides the nature, wind, water and Temperature differences are the greatest enemy. They erode with their oxigen and the expansion and shrinking of material can crack the material and even turn things into dust, leaving more open to the elements. A combination of water and Temperature is even worse. Cracks form, water gets in, freezes and destroys the material. Asphalt again is a good example. Made to last erosion from thousands, if not millions of cars driving over it. The cracks for the water to make the road safer in general, but one winter and the whole thing can crack, causing asphalt to warp, making dents and hills all over. This is especially dangerous if there's water and it's around freezing temperatures. During the day it might melt just enough, just to freeze again in the night, cracking the next layer to prepare it for the next assault. These things don't happen overnight, but with decades of preparation it could find a foothold and just rip towers in half.

More examples could be given, but most important is this: It requires material highly resistant, if not impervious to rot. It needs to be build in a sturdy place that is unlikely to change. So no cliffs or earthquake area's. Little wind or water. Temperature must barely change. Little nature in the vicinity. Or if it doesn't need to be found above ground you have other options. Landslides or under water, like Willk is suggesting, can preserve it much, much longer. Then millions of years might be possible.

Otherwise the chance of just having substantial ruins is unlikely after a couple of thousand years, let alone a hundred thousand. Look at the current castles that haven't been maintained. 500 years later and many have become ruins.


If there are no microbes and no weather, things can last indefinitely.

Black Sea ship


At the bottom of the Black Sea are shipwrecks that are many hundreds of years old. This one is a Byzantine ship from the 800s. The oldest is a Roman ship over 2000 years old. They are recognizably ships. There is no oxygen at the bottom of the Black Sea, and so decomposition proceeds slowly. There are no multicellular life forms.

If wood ships can persist then so can stone.

Bottom line is that you can modify your apocalypse to make things last.

1: Wet hot weather like the Yucatan - wood 10 years, stone 500+ years.

2: Dry hot weather like Egypt - wood probably 50 years, stone indefinitely.

3: Cold dry weather like Antarctica - wood 100-200 years+, stone indefinitely

4: Anaerobic and underwater - wood 1000+ year, stone indefinitely

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    $\begingroup$ Look up Leptis Magna to see how stone buildings look like in north Africa after about 1500 years of neglect. $\endgroup$
    – AlexP
    Jul 11, 2020 at 18:25
  • $\begingroup$ OP's request to "awaken to ruins that could be explored or potentially restored for habitation" implies, to me, that anything underneath the sea or buried underground wouldn't work. They're looking for something that the former vault-dwellers can find and start using right away, as they're trying to get established, not for items of archaeological curiosity to a developed world. $\endgroup$
    – Cadence
    Jul 11, 2020 at 18:33
  • $\begingroup$ @Cadence - presumably they waken once the apocalypse is over. What if the apocalypse is another Flood? $\endgroup$
    – Willk
    Jul 12, 2020 at 15:48

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