So, the creatures have certain biochemical problems with high amounts of light. Similar to the way small amounts of UV are good for humans (for vitamin D) but large amounts sunburn us. It's just that for them, they rely on visible light for this purpose, and an older flashlight would be enough light for them to perform their analogous process. Stronger amounts of light cause photochemical burns (why you actually go blind after looking at the sun) that are painful to them.
Fire is painful to them because as they live on a dark world without much sunlight, the temperature is much colder. Their biochemistry is adapted to the colder temperatures, optimized for a temperature of 5-10 Celsius. They avoid fire as they would develop heatstroke very rapidly if exposed to fire. In fact, inside a room-temperature outpost, they would be at risk for heat stroke (think a human in the desert) but a room with a fire in it quickly becomes way too hot to risk.
(Also, this body temperature thing gives you a good way to make them scarier - give the base infrared motion detectors, and have the possessed & mutated humans not set them off, since their body temperatures are lowered.)