I realize that in space, battles will take place at ultra long ranges due to sensors and the absense of stealth. This makes missiles and or attack drones (remote controlled or AI controlled) the most feasible option. However, I am trying to make a realistic game which is centered around starfighter dog fights in close proximity, so I need a believable way to make missiles and AI non feasible.
When I say "realistic", I mean that ships move like actual spaceships as opposed to planes (they have actual inertia and stuff), players will have to manage waste heat (can't go full throttle guns blazing too much unless they want to start boiling in the cockpit), players need to refuel and get more ammo, warships will have point defense systems as opposed to handwavy force fields, etc.
Additionally, I want the tactics to make sense, which means that ship formations aren't super clustered, warships will probably stay out of visual range of each other, there will be logistics ships that players can attack, etc.
With this, the most obvious hole is the existence of starfighters in the first place. A missile would be lighter and more maneuverable and require much less fuel than a starfighter (missile only needs to accelerate towards the target and sometimes dodge, while a starfighter needs to accelerate toward the enemy, dodge, decelerate, accelerate back to the mothership, and decelerate again to land).
So far, I've decided that advanced signal jamming and electronic warfare will make all computer aided systems infeasible, forcing combat to take place in visual range with pilots flying "by the seat of their pants". However, my basic knowledge of EMPs tells me that they are easily rendered useless by Faraday cages, so I want some other believable way of explaining the lack of computers and remote control.
Would you guys happen to know about this or have any resources on it?