- The effect of the E'kan'se's fiat currency spans
the size of the galaxy.
- The currency is doled out in
an arbitrary measure to any race that asks. As a question has been asked about awarding the currency, I will take 'arbitrary' in a Watsonian sense; currency may be doled out according to specific rules, but from an outsider's perspective, it's unpredictable.
- This currency is
backed by wishes, which I take to mean; you make a wish and then, depending on factors, the currency is 'deducted' and then, for reasons, wishes are granted, specifically, by the E'kan'se.
- The primary goal of the E'kan'se is to
maximize the number of economic transactions. It is not stated whether this means 'wishes granted' or 'currency traded', but I'll assume the latter.
How would The E'kan'se implement this system? Award the currency? Redeemed currency for goods/services rendered? Encourage participation? Prevent people from gaming/cheating?
My Take on Implementation:
To prevent an immediate run on the banks, certain stipulations would need to be in place. For instance; you can not use The Currency in the home systems of the E'kan'se. You must travel elsewhere. Though perhaps another stipulation might grant usage within the perimeter of E'kan'se space if that usage is limited to discreet requests of a transportational nature. "My space ship broke down, I need parts/fuel/teleport/etc to get home."
The question for how it should be implemented is, in my mind, defined by the scope. The E'kan'se want The Currency to be widespread throughout the entire galaxy. The E'kan'se are not necessarily all pervading. Likely, they have only a few remote homeworlds. So the E'kan'se will require a method of cashing in The Currency for its primary commodity, wishes.
Since we're already dealing with technology that is indistinguishable from magic, let us say that this technology is capable of being exchanged remotely. There must be a way, then, to keep track of the wishes themselves; the user speaks (or perhaps even thinks with firm intent) and the wish is submitted. You make a wish, and The Currency itself acts as a transmitter, sending that wish detail to the "central server" (because as every MMO developer worth his salt knows; you never trust The Client).
The Currency must be rare to be considered valuable, but not so rare that it cannot be spread throughout the galaxy. Perhaps The Currency can be spread via automated drone or teleport, delivering new wishes throughout the cosmos to societies that may be prepared or able to receive and understand it.
Perhaps it is also spread by 'wishing for more wishes', though that certainly can be limited for purposes of economic balance. Perhaps also through actions considered Noble to the E'kan'se, whatever those might be.
So you make a wish. The Currency transmits your wish to The Server. At that point, an arbiter (either AI or E'kan'se, or both) judges the validity of the wish, and the ability of the E'kan'se to grant such a wish (Can time be 'rewound' in local areas? Can the user wish for more of The Currency?). Then they press the big shiny green button, and Wish Granted!
Of course, it's not as simple as that. The Currency needs to keep track of who owns it, so it knows whose wish to grant. It needs to be able to be signed over to a new party (which can be a process as simple as the wish itself; you wish for the third party to be the new owner of The Currency, and The Server is updated). The Currency needs to be aware of when the wish is accepted by The Server, so that it can self-destruct, or more economically feasible, return/teleport back to the E'kan'se vaults.
Items that grant wishes practically sell themselves... Even if those wishes are as technologically simple as 'emergency teleports' or 'teleport my missing car keys into my hand'. But to encourage participation, perhaps The Currency is gamified; spreading The Currency to new cultures may earn you more, at a certain ratio. Defending the E'kan'se may earn you some, as may encouraging new cultures to introduce themselves to the Elder Race that Grants Wishes.
Each individual physical representation of The Currency keeps an active connection to The Server, and so is potentially monitored and recorded at all times. Any new connections to the server that have an invalid history will be recorded, and any potential wishes emanating from them will not be monitored or granted.
Eh, that's all I got. Let me know if any of this needs elaboration. ;)