# How can I meaningfully define the energy cost of magical levitation?

In the world I'm building, there is a form of "magic"¹ that effectively amounts to metabolism-powered telekinesis. In particular, there is a maximum power limit of approximately 20 W/kg relative to a person's weight (equivalent to "strenuous exercise", i.e. not something the person can keep up for too long).

For simplicity's sake, I am notionally considering this "magic" to be 100% efficient. This is okay for doing things that involve Work (physics definition), but I run into problems when considering levitation.

Levitation can be thought of as applying a constant "magical" acceleration to an object in order to counteract gravity. Where trouble comes in is that the power required to accelerate an object, in the presence of a 100% efficient "motor", is dependent on velocity. In other words, if I'm just holding an object stationary in mid-air (velocity is zero), the required energy is zeronote! (See also this.) This is "obviously" nonsense.

How can I reframe this in order to be able to make a reasonable statement about how much energy it costs to use my "magic"? Note that I want to be able to do things like pick up and hold small objects with an energy cost comparable to doing the same thing via muscle power. (This is the same magic system as in Would a magic-using society create living batteries?; see that question for more details/examples.)

Ultimately, I want to know if a) people can levitate themselves, and b) if they could slow themselves to a stop in case of a high fall, car accident, or such.

To put it a little bit differently, if I ignore gravity — actually, if I ignore all static resistances — I can generally express the action of "magic" as doing Work, for which I can reasonably crunch numbers. How, then, would I go about determining a "reasonable" value for how much energy "magic" has to use to counteract static forces (such as gravity)? Ideally, the end result would be a constant whose units are watts per newton.

Note that, while my ultimate goal is coming up with this number (and suggestions on what that number should be are greatly appreciated!), the import part of this question is actually "how did I come up with that number?".

Doing some spitballing... Earth's gravity is about 10 N/kg (slightly less, but we're approximating). An average person can dead-hang for at least a short time, and people in decent shape can do chin-ups. Let's also say my 20W/kg is a little low, and that someone in really great shape can manage 30W/kg and 20 N/kg. This gives us 1.5 W/N. If I don't get an answer to this question, I'll go with that and (unhappily) call it a day. Can I rationalize this number in some manner other than "I pulled it out my <redacted>"? What I'm looking for is a plausible way of explaining why "magic" takes energy to overcome static forces that, ideally, could be used to calculate a W/N that could give a number in that ballpark. (An explanation that would necessarily give a different number is fine, as long as the number is non-zero and less than, say 5 W/N.)

• Following your edit, it sounds like all the fluff is kinda irrelevant, and you just want someone to make up and justify some work equation coefficients for you? Nov 13, 2019 at 19:21
• ...and following your comment on my (ex)answer, this seems to be the case. As such I'm not sure that your question really counts as worldbuilding. Do you have a good criterion for what would be the "best" arbitrary time-and-work based penalty? Nov 13, 2019 at 19:29
• Maybe. (BTW, I thought your answer was interesting and... well, more helpful than the others, at least.) While I do, ultimately, want a number, the "real" problem is coming up with a plausible explanation for the number. (Which makes this definitely a WB question, and definitely not a physics.SE question.) IOW, I have "magic" applying kinetic force to move or levitate something, it takes X W/N to overcome static forces opposed to the action of the magic... where did X come from? Nov 13, 2019 at 19:32
• Criteria for a good answer are a) a value that fits within what I want my "magic" to be capable of doing, but at least as important, b) a believable rationale for the value. The actual value is the end goal, but the question is more about how to get there, if that makes sense... (Edited the question to clarify this...) Nov 13, 2019 at 19:33
• Check out this answer. I think it might work for your scenario. worldbuilding.stackexchange.com/questions/93534/… Nov 13, 2019 at 20:33

Simply holding an object above the ground requires no energy; a table can do it all day without requiring any calories. A human holding up an object by is another matter: we cannot simply lock our skeleton in place like a horse, but use our muscles just staying upright.

So, you could have the energy requirement being the same as raising yourself into the air by other means (such as climbing stairs), and the cost of remaining static in space being either the same as standing still, or the same as holding your own weight by your arms, depending on what works best for the plot.

• Downvoting, because this really doesn't answer the question. I've already stated that I do not want the "static" cost to be zero, and showed an estimation for "the same as holding your own weight by your arms". But that is background. The actual question asks why this cost exists. (That is, what would be a plausible in-universe explanation. The out of universe reasons are obvious.) Dec 3, 2019 at 19:42
• I'm sorry but physics is physics and there are not always good ways to hand-wave around it. Don't shoot the messenger. Dec 4, 2019 at 18:39
• Explaining physics isn't the issue. The issue is that your answer doesn't in any way answer the question that was asked: why, in-universe, does levitation require energy expenditure? At best your answer is a frame challenge, but you didn't phrase it that way. (And because zero-cost levitation is a world-breaking ability, a frame challenge isn't really useful...) Dec 4, 2019 at 19:00

Levitation by sound. Acoustic Levitation

Your magic is nothing else than being able to propagate enough energy on the air to move the item. It has been proven in lab that a ping pong ball can levitate by sound alone.

You need a vector of the same magnitude going the other way.

To cancel gravity you need to apply "Normal Force". That is what a table applies over the object when holding it.

For 1 kilogram you need 9.8 Newtons. or 1 Joule/meter.

Since the air is compressible, your inefficiency is inevitable. In water your magic works better.

In vacuum it does not work!

Have fun :-)

Edited per comment.

• I'm aware of the basic physics. What I really want to know is why is there an energy cost. Since we're talking about "magic", I'm definitely looking for a world-building type answer, not just reciting some physics formulas. Nov 13, 2019 at 19:58
• My apologies, edited the answer to reflect the question. Nov 13, 2019 at 20:19
• Thanks! And... it's a very interesting answer, definitely in line with what I wanted. Nov 13, 2019 at 20:22
• In water, it will work better because of buoyancy; there is less "gravity" to overcome. OTOH, that may be the same principle at work... Nov 13, 2019 at 20:24
• Astrounauts face the issue of dropping stuff since they expect it will stay in place. Would be interesting placing one astronaut used to holding it in place in a vaccum room. Nov 13, 2019 at 20:31

Levitation actually doesn't need to consume any energy. A well-constructed levitation spell simply suspends the conversion of gravitational potential energy into kinetic energy. This costs just about nothing. You would only need to spend energy to ascend, and you would recover energy from descending.

The inefficient way to do levitation is to produce a counter-acceleration against gravity. For all practical purposes, it might as well be "Conjure Helicopter Engine." This will drain your energy pool rather quickly.

• ...except I'm very specifically trying to avoid creating a universe that averts Gravity Is a Harsh Mistress. Free levitation means that, among other things everyone can fly, magic users can lift massive objects, and it generally wreaks all sorts of world-building havoc. I specifically want levitation to be sufficiently expensive that it can only be done in short bursts or with light objects. Nov 26, 2019 at 16:19