This question is heavily motivated by the details of my story, but it has a lot of free parameters to work with. I invite you to think creatively!
Setting:
You are in command of a constant acceleration rocket, capable of interstellar travel and your mission is to hop from one system to another 12 ly away as rapidly as possible. Your mission lies in this other system and it is absolutely imperative that you arrive there first, before anyone else.
The great thing about your ship is that you have unlimited delta-v. You can maintain constant thrust or acceleration indefinitely, without losing mass.
Two weeks after you depart, another ship begins the same journey as you. It is essentially the same 'make and model' ship as your own; however, for reasons unclear to you, it is capable of much greater acceleration. While your ship's acceleration max's out at 12 gees, the other ship accelerates at a constant breakneck 26 gees. (To simplify my calculations, a 'gee' here is $10$ $ms^{-2}$.)
If not stopped, the other ship will reach the other system before you, with a bit over 2 weeks to spare.
Plot Details:
This is disastrous--remember, for 100% success, you need to arrive first--but it does not create an all-or-nothing scenario. Even if you fail in stopping the other ship surpassing you, you have something of a mission to salvage. (Basically, no suicidal action such as a full-on collision is acceptable.)
You have something of an advantage in that the other ship is strictly pacifist and initially ignorant of the possibility that you might attack it. Left alone, the other ship is comfortable coming within 10 million kilometers of your volume, however, once it learns that you're hostile it will actively avoid you and create countermeasures where it sees fit. It will not attack you or take any retaliatory action. You know these things from the outset.
There is no dialogue between you and the other ship, so no possible negotiation to turn it around or coaxing it nearer. Ultimately, the other ship must be destroyed.
In your planning, you should consider both what you would do, as commander of your own ship, and what the other ship (with your very same capabilities, minus the whole berserker acceleration thing) might employ as a countermeasure (if it is capable of producing countermeasures after your first action).
The other ship will not employ countermeasures until your behavior deviates from the norm, e.g., it observes your trajectory changing unexpectedly, or it observes the radar reflections of many relativistic objects deployed and scattered toward it, and so on. For example, a countermeasure might include intelligence gathering, e.g., deploying arrays of remote telescopes behind itself to observe your activities in detail and make predictions, or a counteractive effort, e.g., shooting at your missiles or the relativistic objects you left along its path.
Your Capabilities and Constraints:
(Keep in mind, the other ship has essentially the same capabilities as you.)
Your ship is a cone 6000 m long and 500 m wide, massing 1 trillion kg. You have two constant thrust rocket engines, each capable of applying a maximum 6 trillion Newtons of force. This gives your 1 trillion kg ship a maximum acceleration of 12 gees ($120$ $m/s^2$). Conveniently, this acceleration is also your ship's structural limit (your ship will break apart if you accelerate any faster than this). For make-up, assume the hull and innards of your ship (and consequently the other ship) have a material density of $2.0$ $gcm^{-3}$ and specific heat capacity of $12.0$ $Jg^{-1}K^{-1}$.
Your rocket engines mass around 10 million kg apiece and are special in that they can only be instructed remotely; they are black boxes that cannot be opened or tampered with. Doing so unleashes a multigigaton explosion. An engine alone can withstand 40 gees acceleration before succumbing to structural stress. The exhaust of an engine is a stew of hot and initially dense matter: excited protons, electrons, and tau neutrinos--not to mention light ranging from radio to gamma-rays.
Your ship has great industrial capacity and carries millions of tons of raw materials (assume 100 million tons of anything). You can mass-produce structures of any composition (gold, carbon nanotubes, diamond, etc.), and rather quickly. Any technology that we (us modern-day people) can hypothesize (with our modern physics) but lack the industrial capacity to manufacture is now on the table for your use with stopping this other advancing ship. (No Clarketech.) Along with your material resources, you have 800 kg of solid antilithium at your disposal.
Initial conditions:
You begin your journey at an unnerving 10 gees acceleration. After two weeks (relative to the origin star system), the second ship sets off.
From this point, given the information known to you about the other ship and given your ship's manufacturing constraints, you're free to act as you see fit to complete the mission.
What's at the Destination?:
- At the destination, you will need to slow down enough to orbit the star (from relativistic velocities, this is basically the same as coming full-stop). You need at least one of your black box rocket engines and at least 50% of your ship's mass. (How you go about losing more than half your ship, I haven't got a clue...) You may expend all of your resources destroying the other ship if necessary, including all the antilithium.
Further Considerations:
- The living occupants of both ships are more or less immune to the acceleration stresses, but for good measure, assume the maximum stress they can survive extensively is 30 gees. While the other ship is accelerating breakneckedly, the majority of your ship's substrate cannot sustain acceleration greater than 12 gees without tearing like putty.
It may be helpful to keep in mind the arena. 12 lys is a great distance and small changes in direction have enormous effects on where in the destination system you arrive (if you arrive in it at all). Both ships will therefore tend to lie in some cylinder of space between the two star systems. The other ship will be advancing from behind, however, considerable time will pass (years) before it surpasses your ship. For example, at the half-way point, where your ship rotates 180 degrees and decelerates, the other ship will be about one week ahead of you (if not destroyed). Depending on what you do (accelerate, decelerate, whatever), this point of passing changes.
It may also be helpful to consider the relativistic effects, effects that take place seemingly right off the bat. One month into flight, your speed will be greater than 40% $c$, while one month into the other ship's flight, it is already moving greater than 60% $c$. For help with calculating relativistic variables of each ship, I find that this site and a graphing tool helps.
The heart of the question is: What is the best way to engage and destroy the other approaching ship?
By best, I mean the method that gets the job done with the least expended resources and the least risk of mission failure. For the sake of giving 'destruction' a measure, any hit that affects more than 5% of the other ship's mass can be said to have destroyed it (e.g., vaporizing >5%).
One tactic I can see (and that I've seen in sci-fi before) is to litter space around the predicted future path of the oncoming ship with debris. As I alluded earlier, an economic approach might be to manufacture hundreds or thousands of large-spanning, thin light sails and scatter them at random behind yourself, then push them up to speed with lasers into the airspace of the other ship. Because the relativistic energies are so great, collisions would unleash catastrophic energies. A warhead of, say, 1 kg of antimatter, could, under relativistic circumstances, release more energy from its sheer kinetic energy than from the detonation of the explosive itself.
Another tactic might make use of your intelligence surrounding the other ship, which is that it is pacifist and initially ignorant of the possibility you might attack it. Perhaps your plan takes effect when the other ship is nearest and most vulnerable. Maybe you find that some form of a focused beam or laser may be powerful enough at 10 million km distant to vaporize a significant portion of the other ship's hull.