Lets say you have a space ship. This ship will do a lot of maneuvers causing a lot of G forces to go in different directions through the ship. During straight acceleration it pushes the people inside to the back of the ship. During rotation around its front/rear axis it pushes people outward, during rotation end over end some are pushed to the sides while others are pushed to the front and back etc.
Because it is more interesting for storytelling reasons the ship is not controlled by AI and the more "classical" SF space flight and battles are used with a naval feel to how the ships operate.
The question is:
How do you design a hallway that allows people and small cargo (1m by 1m max) to always travel through it with the most efficiency?
people will move only when forces are lower than 2G's.
at higher G's people and cargo needs to be able to be fastened and not die by falling or getting slammed by everything.
So far my idea was to use hexagonal hallways. 2 opposite surfaces have ridges inside that form handholds and ladders when gravity pulls you directly down (or up) the hall. The advantage is that you cant trip as easily across these ridges when it is your "floor". The rest of the surfaces are smooth with long T shaped slots going through them.
These slots would allow cargo to slide down the hallway. If gravity changes the weight of the cargo pushes the anchors against its walls preventing it from falling.
But this still seems a bit hamstringed. So I am hoping for a more suitable hallway for space ships that people can move through.