Best alternative I can come up with here is made use of in diving, however this is assuming 10m not 140m.
When an in training Olympic diver is giving their first attempts off a 10m board, an aerator under the pool shoots bubbles to the surface. If you've ever seen it, it looks like a massive underwater volcano bubbling to the surface. This has two effects...the first is surface tension as you mention with an object dropped before the fall. This doesn't have the biggest effect in your case, although your diver in training doesn't get the harsh slap a belly flop receives, losing the surface tension doesn't help much as far as lessening the impact of the rapid deceleration that ultimately kills (the fall doesn't kill, it's the rapid deceleration at the end that does). From this stand point, breaking the surface tension does little.
However there is a second effect that the bubbles might make a difference on...force is mass times acceleration, and acceleration has a time component to it. If you increase the amount of time that you are decelerating over, then the force on your characters body is lower (despite being over a larger period of time). Enter bubbles...if the bubbling is heavy enough, you actually effect the density of the water that you are falling into and you fall further into the water giving yourself a longer time to decelerate and a better chance of surviving. Of course this might not be enough to make it survivable...but best chance I can come up with.
Unfortunately you are not going to get bubbles to the degree you need by simply dropping off a rock or other large object before you go yourself...rapid little bubbles are better than a single massive one for this. It's quite doable in an artificial setup like a giant aerator at the bottom of a dive pool, but outside of these lab like conditions it's quite difficult to generate the bubbles you need. Any chance there's a two ton alka-seltzer tablet available to your hero before he jumps? More bubbles = lower density = longer time to decelerate = better chance of survival.
And as a final barely worth mentioning point...cold water is higher density and is a quicker stop while warm water is a little less dense and has a bit more give to it (same effect, you fall further into warm water and increase the distance you decelerate over)...but the effects here are very minimal, less than a percent difference.