Take a look at some long-settled cities and why they have changed. Then eliminate those factors.
Destruction
London is one of the most prominent examples of this. The Great Fire wiped out vast swathes of the city - rebuilding it as it was with narrow streets unsuitable for its greatly increased size made no sense, so much of it was redesigned from the ground up. The Blitz almost 300 years later resulted in the destruction of more buildings, with the destroyed buildings generally replaced with modern structures.
Widespread destruction will almost inevitably result in new architectural styles to replace the losses, so avoid large scale destruction.
Population pressure
This force is fairly self-explanatory. When the population of a city grows, either the area of the city must increase or population density must increase. Growing the area of the city eventually puts massive strain on internal transport systems (which are close to breaking point even in most modern high-density cities), so buildings start to go up instead of out. (This will be even more of an issue in a zombie-besieged city where the walls would need to be expanded.) As noted by @AlexP, high-rise baroque buildings are much more expensive than modern styles, so the need for high-rise buildings needs to be eliminated by removing population pressure as a factor. The cities' populations must be falling either through emigration (to where?) or a decline in birth rates. Which segues nicely to...
Vision of the future
Any forward-looking, expansionist civilisation will be coming up with new things. A reactionary civilisation clinging to its past glory days - not so much. You end up with "heritage listings" for every building over a hundred years old (so that if you need to replace it you must rebuild it to look exactly like its previous "incarnation"), a ban on any structure over 10 storeys high and similar development-stifling laws. This can only happen in association with the zero population growth mentioned above or the entire system collapses and completely new buildings will be required.
And maybe new buildings attract zombies...?
What if the zombies - or some other bioweapon-infected creatures - are attracted to bright, shiny structures? In that case it makes sense to have squat, brownstone buildings with low-reflectivity windows hiding behind your walls )and probably blackout laws at night). This would make shiny white marble almost as risky as steel-and-glass, but might provide a tactical reason for maintaining the status quo. (Idea inspired by the behaviour of the "zombies" in John Ringo's Under a Graveyard Sky, which are attracted to light and sound.)