The hero of a fantasy or science fiction story goes to another world and meets a fictional group of semi-nomadic and/or hunter-gatherer people, but, like, maybe not in a transparently racist way.

  1. They don't need a white hero (or if they're aliens, a human hero) to step in and save them from something they really could have saved themselves from without him.
  2. They don't have a village with a totem pole and teepees.
  3. They don't have a witch doctor or fortune teller who curses people.
  4. The hero can't learn all their ways in a month and somehow become the best at them. The nomads have been doing this stuff their whole lives and have normal human intelligence, therefore they are experts at what they do.
  5. If they don't read, they must have a sophisticated system for passing on knowledge through apprenticeship, song, oral history or art.
  6. They're not cannibals.

What else?


closed as off-topic by Frostfyre, Kepotx, Bellerophon, Starfish Prime, Ash Aug 7 at 14:07

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "This question does not appear to be about worldbuilding, within the scope defined in the help center." – Frostfyre, Kepotx, Bellerophon, Starfish Prime, Ash
If this question can be reworded to fit the rules in the help center, please edit the question.

  • 5
    $\begingroup$ Hey, Robyn, this seems more like a question for Writing than here, that being said you may well get some interesting/useful stuff before closure as off-topic. Not voting to close at present, will re-visit that decision in a few hours. $\endgroup$ – We are Monica. Aug 7 at 13:14
  • 4
    $\begingroup$ This has nothing to do with building your world and everything to do with how you present your story to your audience. Voting to close as off-topic. Cliches are not part of worldbuilding; they're part of writing. I agree with Confounded that you would probably receive better feedback on the Writing SE. $\endgroup$ – Frostfyre Aug 7 at 13:18
  • 2
    $\begingroup$ Why not? Any story is gonna go throught clichés.. Here you are creating your own nomadic people, so whatever is the situation you will fit them in. That's the main point of worldbuilding. Also, racism or cannibalism or any of this concept have a place in writing, because they are part of the human behavior, and whatever you are doing (writing, RPG, etc...) your main target is humans who will indentify or reject some of this concepts. Getting subjects to avoid seems to be the opposite of what worldbuilding is for : liberty, imagination. $\endgroup$ – ncalep Aug 7 at 13:20
  • $\begingroup$ I considered posting it to Writing, but I am looking for characteristics of the nomadic society, not characteristics of the hero, which is why I posted it here. Can questions be moved between forums, or would I have to post it again? $\endgroup$ – Robyn Aug 7 at 13:24
  • 1
    $\begingroup$ Nuffin wrong with tipis (or lavvus, or yurts, or tupiqs or whatever else). Portable shelters tend to converge on a fair comment set of design elements that'll be hard to avoid. They'll almost certainly want to sleep under something, unless they're unusually hardcore or live somewhere with an unusually benign climate. $\endgroup$ – Starfish Prime Aug 7 at 14:01

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