Emotions, or at least the more complex version of emotions and empathy that first come to mind when you say emotions, is something that develops in social creatures. In social societies emotions and, more important empathy, are important for communication and interaction, which is important to survival when you can't live without a group.
Therefore, a species that evolved to be mostly solitary would have less developed emotions and little if any empathy. They would still feel 'good' about things that benefit them and 'bad' about things that hurt them. They would almost certainly still have fear, these basic emotions are the way our bodies encourage us to do the things we need to survive. Fear ensures you run from the big-mean-eaty-thing chasing you, pain ensures you don't try walking on that sprained ankle before it heals, and feeling good about finding a new food source makes sure you keep hunting. To be frank it would be nearly impossible to write a species without these base emotions working. These emotions are what make species do something, without them there is no reason to do anything. It's hard to explain motive or desires without some level of these base emotions.
However, empathy would not be required in a non-social species. With a lack of empathy there would also be no need for visual cues towards your own emotions (which evolved to help social creatures communicate as well), so they would not emote what emotions they have very well. They would look and feel like Vulcans, even if there are ultimately some level of basic emotions underneath. It shouldn't be too hard to adjust your weapon to be more interested in the higher emotive/empathic 'higher level' emotions so that basic survival instinct level emotions don't work for it.
As an added bonus making the species non-social, perhaps quite territorial, makes them a much better antagonist. Because they are non-social it explains why they are less likely to allow any other species to exist, cooperation with something develops as a social survival strategy, it would be foreign to them. Instead they would all be highly territorial. Furthermore you could have all kind of territorial infighting, power displays, and mating fights etc etc going on within them. In an RPG game having in-fighting makes plot hooks interesting and possible!!
You could say that they work together now, because you need some level of cooperation to develop complex machines, but also claim that it's a far more begrudging cooperation for direct personal gain. Done well their non-social mindset could be developed to be pretty realistic while also further stressing the foreignness and 'badness' of the species since social contact is such a big part of what we are. A species that barely tolerates each other would definitely feel evil, yet you wouldn't have to go so far as "always chaotic evil" trope, because there is a good instinctual reason for it rather then "their evil because I said so" non-sense.