Orgone is the measure of a person's connection with the cosmos. It is the conduit through which the power of the cosmos flows, focused through a sorcerer's will. Ritual practitioners must draw on this reserve of power to make a magic spell work. Spells require a constant infusion of Orgone through rituals that are performed inside a transmutation circle. These rituals vary by time and can last anywhere from 30 minutes to several hours depending on the spell.
Enchantment Spells – These are spells designed to capture cosmic power within a crafted item so that its power can be called upon in times of need.
Scrying Spells – These are spells designed to allow a user to perceive in ways that go beyond his five senses.
Summoning Spells – These are spells designed to call up unnatural creatures, either for communion or servitude. They can also force such creatures into bondage.
Transmogrification Spells – These are spells designed to fundamentally alter or control another being
Traditionally, only witches can use magic due to an ancient curse placed upon elven kind thousands of years ago. However, a recent innovation in the past few decades has allowed for the creation of warlocks. Magical tattoos, sigils that contain the magic of the spell, can be tattooed onto the body to grant quick access to the spell without all the preparation of a ritual. This had allowed male elves to bypass the curse to access and direct their orgone through these made-to-go spells without the hassle.
There are downsides to this:
The individual using the tattoo is restricted to that particular spell, and cannot use others. To gain access to other spells, the sigils must be removed and replaced with the new spell. However, tattoos can be removed relatively easy through magical means.
The magic sigils cannot hold the same level of orgone that are used by rituals. Therefore, the resulting spell will be much weaker than a natural spell.
These innovations are meant to even the playing field between witches and warlocks: the former has a large variety of spells but more preparation while the latter have quicker access to them but are limited to one each. However, if witches also decide to use this new method for a quick spell on the go, it doesn't really change anything and they will still have the advantage, making male mages simply a novelty.
I want the natural flow of orgone to prevent the use of these special tatoos by traditional spellcasters. How can this be the case?