I'm trying to find someone (s) with enough geology knowledge to help me figure out some of the specifics of the world I'm building. (Earth-like in age, distance from star, size, tilt) I'm doing my best to reproduce what I can see on earth in roughly equal proportions. But I'm wondering if there's more accurate ways to do this. I'd love anyone who has the right knowledge to tear into this and tell me what could never happen, or what I haven't done enough, etc.) so I can make changes. Thanks! :)
Blue lines are divergent, Red are subduction, Yellow are transform. The arrows do not denote plate speed yet, they are just there to help me keep direction consistent on a sphere.
For the record, I've been following Artifexian's videos on this, but there's nothing about vetting the actual shapes in there.