A necromancer can reanimate flesh and bone to form mindless, undead creatures. The necromancer controls the minions like puppets through magic.
An undead creature is not limited to its natural shape. A necromancer could combine several corpses to form flesh golems, or restructure corpses to a jagged bone horrors. Useless organs can be removed, additional limbs can be given, more eyes, more tentacles, etc. Creating minions with organic weapons (bones, claws or spikes) is perfectly possible.
The following rules for minion creation apply:
- The larger or the more complex the shape, the more difficult it is for the necromancer.
- The smaller and simpler the shape, the easier it is and the more of them can be controlled at once.
- Undead flesh is powered by magic, but the minion still has to be physically feasible - bones can't move by themselves, a minion still needs suitable muscles. Square-cube law and size restrictions apply to all minions.
- Minions are moved like puppets - they are all shambling and not very dexterous.
- Undead minions feel no pain and follow commands mindlessly.
- The minions are disposable, but the necromancers themselves are human and very vulnerable.
- It takes time to reanimate - let's say a day's effort for each minion. It's important to make each minion worthwhile, otherwise the enemy will kill you before you can make more.
Let's say that a large number of necromancers are going to war in an unholy crusade. They all create their minions suited for battle.
What would be the ideal shape for undead battle minions? In what form should the necromancers create their minions?
- Their enemy is living, conventional army of equal or larger size.
- The setting is typical low fantasy - swords, shields, and crossbows, no gunpowder.
- The conflict is a pitched battle on an open field, both sides having time to prepare.
My previous question was flagged for being too broad, so I've tried to be more specific this time.