I'm building a Retrofuture space fantasy setting.
Some relevant information on that can be found here...
One of the core aspects to me of the retro sci-fi aesthetic is its hardware focused nature. I wanted a setting of Gearheads not Codemonkeys, as well just wanting to be weird.
So I decided that due to the nature of the "eldritch living crystal" that are at the heart of the setting's appliances and devices, the components possessed certain organic properties.
- In a sense all devices in the setting are wetware.
Sensory organs don't need to be programed to sense, nor do legs need to be programed walk, or hands to grasp walk; their functionality is a natural part of them in encoded in their genes.
Genes could be thought of as the firmware of biological systems, they are also difficult and potentially dangerous to change.
That gene driven nature is the organic property that electronic components in the setting possess.
They are not general purpose: their functionality is defined during their creation, and can only be altered by mutation, a slow and potentially damaging process.
What are "some" of this premise's consequences?
I've been able to think of four...
- Devices are more task oriented than general purpose, almost like the analog electronic computers of yesteryear.
- Electronics are much more expensive, since they require a lot of specific parts/organs.
- Programmers and IT-Technicians are closer to mechanic/surgeons.
- The production and programing of electronic parts is akin Agriculture/Horticulture.
What other big changes can you think of?