Main Goal: A general idea of fighting, or a specific example of a fight that fits (like general strategies all use, or a single fight where "fast users" beat "strong users". Traps laid in advance, or brute force, or specific style to each person? How would wars look like with many telekinetics? Are there powers that are "overpowered" (pun-intended) and can't be used at all?
Goal: G1: Have a fair fight for telekinetics with similar fighting experience.
G2: Have a wide variety of different "telekinetic abilities" that fighters can have, with natural balances. For example, fast telekinesis beats strong telekinesis.
Stipulations: S1: Everyone gets telekinetic powers they control naturally (like a limb or hand) from birth. (Yes, war will be chaos possibly.)
S2: All of them have similar potential with maximum fighting experience/tactics/intelligence. An extremely strong and healthy person could be beaten by a weaker person with martial arts training. I'd imagine similar situations of a telekinetic with "weak" power but decades of experience.
S3: Nobody has more than one power. If a person can multi-task, then they can't have above-average strength or speed. If a person can quickly move things, there is a maximum speed they can accelerate an object to. If a person can move a heavy thing, there is a limit to the weight, or the speed moving decreases as a ratio to weight. If a person controls air/gases (wind?), they can't move solids.
S4:There are clear-cut ways people activate their telekinesis. Not telekinesis in a conventional sense, but some people can move things while maintaining eye-contact, some can move things as long as physical touch/contact is kept, and others may have another "activation" method if you can think of one, but is balanced in terms of "fighting".
S5: For whatever handwavium reason, you cannot use telekinesis at close-range. You can certainly use powers to make yourself dodge (throw your body away from a falling boulder, faster moving, flight), but you can't simply twist a person's neck out of nowhere. You can't use their clothes to choke them. You can, however, "control" a knife from a far distance away from them, and move it into close range (either throwing it with some curvature in aim, or "float" it to their neck as a threat).
Basically, objects within 10 feet (arbitrary) of people can't be controlled. If there is a small town of hundreds, the effect grows and you can't simply crumble all the buildings to kill people. Perhaps a mile away you can trigger a landslide down the mountain, but for a large city perhaps dozens of miles away.
S6: This is VERY optional. People can notice other telekinetics at all times (a sixth sense?), or only when their powers are used. If a trap with telekinesis is set up ahead of time, it will not be noticed.
For example, I lift a mountain for two hours. In the moment, it is detected, but after the first few seconds, it is not noticeable until it moves again, like a "strong-type" dropping a literal mountain on an enemy army.
If any stipulations gets in the way, keep in mind I just want general ideas, so only focusing on the Main Goal(s) is/are fine, as would be pointing out any over-powered abilities I should avoid ever using in characters. As per my vague and arbitrary question(s) and stipulations, I don't need a direct answer, a vague one with many ideas I can build upon or be inspired by will do.
Sorry for the inconsistent and vague stipulations and questions.