So, Anon has had enough of the DM abusing his poor creations (the chromatic dragons). Wanting a better fate for them, he wraps the DM in unbreakable chains, forged in the heart of a neutron star, and throws him into the Duna.
He has also prepared a special surprise for the adventurers, as "replacement dragons":
The first batch is the Faz Gang, a squad of four heavily armed animatronics, designed to hunt down adventurers.
- An animatronic is about 200 cm tall. Their main parts are the outer shell, chemically inert and designed to make them look more "kid-friendly" and the armored endoskeleton.
- The endoskeleton's outer layer is made of SAM2x5-630 bulk metallic glass, reinforced with graphene, it can withstand any firearm up to a .50 cal at point blank range.
- Locomotion is achieved through pneumatic artificial muscles, with multiple air bladders and compressors for extra redundancy.
- Animatronics have lithium-air batteries, with enough juice in them to be able to march for ~250 km before complete shutdown.
- Enhanced senses are obligatory, as well as radio trans-receivers and IR vision.
- Animatronics are fast, though Sir Isaac Newton puts a limit on their maneuverability at high speeds, see "Mad Foxy misses nightguard and slides for 5 meters after punching through a brick wall"
- Animatronics have optical cables for nerves so conduction velocity is about 299 792 458 m/s, or 'bout x1 of the speed of light.
- Equipment: M82A1 Barret, MK 19 automatic grenade launcher, M60 GPMG, M18A1 claymore. For the duration of this question, we'll only focus on reloading, for everything else, assume infinite supplies of ammo.
- They also have a hard-kill active protection system. It eats ATGMs like candy.
- The animatronics are usually together, so assume they always are.
- Their operating system is new and sturdy. And the bots would tear you to shred if you tried to plug anything in them.
Protocols (in priority):
- Protec Anon's creations (well, sacrifice yourselves if, and only if, necessary)
- No collateral damage, please! Otherwise, daddy will go to jail for a few thousand years.
- Be stealthy, the fifth element is that of surprise.
You can see the problem, I need a weakness, a fatal flaw, attributes that can get the animatronics into an incrementally worse position through the domino effect, anything!
What's the weakness' worth?
First criterion: severity
Second criterion: areas of severity, in descending order:
- Permanent, meaningful damage (What can cause it? Where?)
- Something they are kinda bad at
- Temporary hindrance
Of course, they all have to be viably exploitable for humans.
What should the best weakness for animatronics be?
I'm not saying that you should write down multiple weakness, one is enough, and proper reasoning, for why they wouldn't be fixed, is vital.