What is a good term to describe a characteristic of wounding ones self in order to heighten your damage inflicting abilities?
Side note: I need this character mainly as a foil to another character who is more "standard" in that it does not have this trait and has damage output unaffected, or even lowered in some cases, when hurt, as per usual.
I used to use the term "reaver", but I believe this is a misnomer now.
Some examples off the top of my head are from videogames, namely Lady Maria in Bloodborne and Dharok the Wretched in Runescape. There is also the concept of "equivalent exchange" from Fullmetal Alchemist, but that's more pertaining to the method (of alchemy) than the character (the alchemist). Some Bloodborne spoilers follow, so be cautious.
Lady Maria is a clockworker in a DLC in Bloodborne that has grown sick of "the curse" spread by the old blood which gives the infected a kind of immortality. She brandishes a katana which she uses in a boss battle against the player. In what concerns my post, at two points during the battle, which vary depending on how much damage the player has done to her, she impales herself with her katana, dealing some damage, but also giving her much stronger abilities which she uses in the fight right after. In effect, she becomes much stronger after she wounds herself in this "ceremonial fashion".
Dharok the Wretched is a type of wraith in Runescape who fought in crusades a long time ago, but can be encountered by the player and fought along his brothers in hopes of possibly obtaining his armor set. Dharok's ability is that his damage output scales inversely with his health, so he becomes much stronger if he is low on health. While he does not wound himself specifically, his armor set grants the player this ability, and so the player would actually be the example to which I refer. Elaborating, the armor set allows for an "alternative method" of combat where the player self inflicts damage in order to have suitably low health (and then somehow maintain this health at a low but nonzero amount) in order to achieve this heightened damage output granted by the armor's ability. There are many methods to self inflict damage in the game, but the concept is the same.
Good answers will address the following:
- Is there a general name for this sort of behavior/ a term that describes a creature for which this behavior is standard?
- Is there a creature that is a canonical example of this behavior in mythology/other stories to which I can refer back to?
Any and all help towards pinning down a term/example is appreciated.