In order to answer all the problems you pose, you must first understand the nature of your environment.
Everything in your proposed environment is in orbit around the primary. This means many of the fundamental notion of motion, forces, and propulsion to which we've become accustomed on Earth will not work the same way.
The Motion
Some principals of motion for things in orbit.
- If you release something (and it applies no other propulsion), you
and it will intersect in exactly 1 orbit.
- Once two object's orbits intersect, they'll continue intersecting in
every orbit until something exchanges momentum with one or the other
of them.
So getting rid of garbage would seem as easy as extending a cable with the garbage on the end until tidal forces are sufficient to pull them away from the habitat. Unfortunately, you and that garbage will return to the same orbit at the same time every full orbit. Ultimately, you'll need to provide that garbage with some ability to change its orbit.
Thought experiment: try to get rid of garbage using tidal forces and a parachute
- Create a long cable
- Put the garbage bundle on the end of the cable
- Drop the bundle either inward or outward (for our purposes the
results are the same)
- Play the cable out to its end
- Tidal forces are pulling the bundle away from you (the amount is
proportional to the $ \frac {M_primary}{r^3} $ )
- With this configuration, the bundle keeps returning to the same spot
at the same time you do
- If you included a parachute, the winds inward of your habitat will
be faster due to its smaller orbit.
- This will tend to add kinetic energy to the bundle.
- This will tend to push the bundle into a wider orbit.
- Which pushes it back into your habitat.
In this case, parachutes are bad for garbage but good for a man overboard situation.
What you need instead is a small propulsion unit to alter the trajectory of the garbage package (ideally $ \frac {1}{2} $ orbit from the habitat but doing so shortly after release would be fine. Since the region is so big, the garbage need not have a powerful propulsive unit.
A good mnemonic to remember how the changing momentum changes your position relative to other nearby objects:
- Thrusting outwards moves you anti-spinward.
- Thrusting inwards moves you spinward.
- Thrusting spinward moves you outward.
- Thrusting anti-spinward moves you inward.
The Forces
To elaborate on the previous answer,
Spinward & antispinward
components will be subject to mild compressive and tensile forces. Pipe and wire connectors should be sufficient to hold members in place and provide for "pedestrian" & elevator traffic.
Inward & outward
These forces will be bigger than the other forces. The equation that governs this force is the tidal force calculation.
$$ F = m\Delta rG\frac{M}{R^3} $$
F - Force on the body away from it's center of mass
m - Mass of the smaller body
$ \Delta r $ - Distance between center of mass of the small body to its edge
G - Gravitational constant
M - Mass of the larger body (e.g. star)
R - Distance between center of mass of the two bodies
Components will be subject to mild tensile forces. Wire only connectors should be sufficient to hold members in place and provide for "pedestrian" & elevator traffic.
Northward & southward
Components will be subject to mild compressive forces. Pipe and wire connectors will be necessary (pipes for the compressive forces, wires for stability).
and of course you should read the book Integral Trees for more information about life in a "smoke ring".
Answering the Question
- All "cities" need to have each component physically connected or the
pieces will drift away.
- Because the forces are small very small compressive members and thin
cables, wires, tethers, ropes should be sufficient to keep outer
pieces of the city in place.
- Connectors for components of the inner city may need to be
substantially beefier in order to take their own forces as well as
those of any components latched onto them.
- Air breathing propulsion is possible (jet engines, propellers, and
wings). "Sky roads" in the city will be by way of the connectors -
they could be as simple as hand holds for "pedestrians" or cable
elevators or something else entirely.
- "Sky roads" beyond the city will require some sort of engine (you
could go steam punk and make them all steam powered rockets or some
such).
- I would think it'd be crazy to try to make a jump without knowing
your destination, so the amount of $ \Delta V $ required should be <
25 m/s.
- The city could harvest water by simply firing a harpoon with a tether
into it. I imagine surface tension forces ought to wick the water along the
tether
- The city's food would have to be cultivated in "farms" attached to
the city. This would require much more work to "capture" and anchor
to the city.
I would imagine the architecture would be open, 3 dimensional, and spacious. The place would have room to spare and then some. City expansion would depend much more upon the ability to capture and harvest resources floating around.
Think about this as you would a space station, you have to go and find everything that you need, maneuver it close enough to your city to utilize those resources, and then anchor it there. The original kernel of the city likely formed around especially valuable treasure trove of resources (dirt/mud ball, water ball, or tangle of native life and its "dirt"). This could still be around or totally used up by now.
It might experience "feast & famine" / "boom & bust" episodes as newly anchored resources leads to abundance. Then the famine sets in when they are used up and while you're waiting to capture the next resource. There might be periods where the city encounters lots of water but no soil or metals (or vice versa).
Steampunk like "airships" (only these don't require balloons to make them float) might ply the space scouting for more resources.