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Witches exist at all levels of society, including the top echelons. These individuals summon the orgone within themselves to perform various feats of magic through invocations. One brand of magic revolves around battle. These attacks can be very powerful, and consist of magical attacks and defenses. Some are designed to focus on a particular opponent, such as fireballs and beams of energy. Others are geared toward an entire area, such as lightning storms or small tornadoes, which can kill dozens if not hundreds of people. Still others focus completely on defending the user, such as magically generated shields or protective spells. Battle magic is powerful, and can turn the tide in war. However, they have some limitations which can effect their success.

  1. Invocations can last anywhere from 30 seconds to 5 minutes depending on the type and Power of the attack. They last for various durations. Some can be used repeatedly with the mage keeping the spell active by using a shorter version of the incantation (energy blasts, fireballs, etc). Others are one-shots, and the mage must start over from the beginning to use a second time.

  2. Battle magic requires a certain amount of orgone from the witch. The cost is determined by the power or length of the spell. Orgone replenishes over time at different rates depending on the user.

  3. Mages must be relatively close to the area they wish to target. They can be separated only by a few dozen feet in order to be in range, or the attack won't hit.

Basically, witches can be walking, fleshy tanks, and are very valuable to their societies. However, they can also be targets for assassination or sabotage by other rival covens or states. Therefore, they are often heavily protected by shield guards. The job of these guards is to keep their witch alive, and protect them while they are performing their invocations. They can range from one to several, depending on the importance and wealth of the witch.

It would be common sense for witches to use other witches to guard them, as one can focus on defense while the other on attacks. This would provide for an impenetrable combination. However, shield guards are always magic less. Instead, they use regular weapons to protect their wards.

Why would witches not use lower-tier witches to defend them and entrust their safety to non-magic users?

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    $\begingroup$ Basically, witches can be walking, fleshy tanks, and are very valuable to their societies. However, they can also be targets for assassination or sabotage by other rival covens or states. Therefore, they are often heavily protected by shield guards. The job of these guards is to keep their witch alive at all costs, and protect them while they are performing their invocations. They can range from one to several, depending on the importance and wealth of the witch. $\endgroup$ – nzaman Dec 30 '18 at 8:55
  • $\begingroup$ Can spells be invoke by the bodyguards and kept on hold or do they wear off if not used? $\endgroup$ – chasly from UK Dec 30 '18 at 13:42
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    $\begingroup$ Why don't politicians, celebrities, and other bodyguard-using people in current society use other politicians, celebrities, &c as bodyguards? $\endgroup$ – jamesqf Dec 30 '18 at 19:16
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    $\begingroup$ @jamesqf Because politicians, celebrities, etc. aren't usually good in weapons use and hand-to-hand combat. A more appropriate question is: do professional wrestlers and prizefighters have bodyguards, and if so, why? $\endgroup$ – Shawn V. Wilson Dec 30 '18 at 21:07
  • $\begingroup$ @Shawn V. Wilson I mean, Chuck Norris is a celeb and he's the greatest martial artist in like, ever. $\endgroup$ – Incognito Dec 30 '18 at 21:36
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3 factors:

Range

Range of regular 9mm pistol: from 50 (effective) to 100 meters, according to Wikipedia. A rifle can do a few hundred meters for effective range, and kilometers for maximum range.

Range of a mage:

Mages must be relatively close to the area they wish to target. They can be separated only by a few dozen feet in order to be in range, or the attack won't hit.

I don't know how much "a few dozen feet" is for most people, but for example five dozen feet are a little less than 19 meters.

People in your world probably say things like "Don't bring spells to a gunfight".

Ammo

Ammo for guns is only ever spent when you fire the gun. The ammo for spells, though, is mana (called orgone in your world), which is spent when you cast. A mage may find theirself out of mana to cast a fireball because they had been repeatedly casting non-combat spells, such as Mine Manacoin or Naruto's spell Sexy no Jutsu.

Cost

Witches exist at the top echelons of society.

But regular bodyguards don't. I am quite sure the salary of a gun-bearing goon is orders of magnitude smaller than that of a witch.

It's like Jason Momoa and his bodyguards:

Khal Drogo and his Dothraki

Sure, they are less muscle than Momoa himself in a fight. But I bet their salary is less than, say, Terry Crews's and The Rock's.

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    $\begingroup$ Does Momoa require his bodyguard to wear his beard? And to be shorter to make him look bigger? (Or is it the case that most people are shorter than Jason Momoa?) $\endgroup$ – Shawn V. Wilson Dec 30 '18 at 21:09
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    $\begingroup$ @ShawnV.Wilson at 1.93m, I believe he is one or two standard deviations above the average human height. $\endgroup$ – Renan Dec 30 '18 at 21:31
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    $\begingroup$ That's 6'4" for my fellow Americans. $\endgroup$ – Shawn V. Wilson Jan 1 at 4:33
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Body guards are supposed to cover the weak points of the target.

Invocations can last anywhere from 30 seconds to 5 minutes depending on the type and Power of the attack.

Mages must be relatively close to the area they wish to target. They can be separated only by a few dozen feet in order to be in range, or the attack won't hit.

Imagine how nice would it be that while the primary target is busy buzzing the main invocation, also the bodyguards start buzzing some other invocations. This would leave at least 5 seconds of vulnerability to a non magic attacker, or, even worse, would be totally useless against a ranged attack (an arrow takes less than 5 seconds to hit).

Therefore the bodyguards need to make a living testudo around their protegee, protecting the openings which are not well protected by magic.

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Two witches performing magic in very close proximity to each other cause interference to each others magical "field".
This causes spells to have reduced effect or even total misfires (possibly causing harm to their own side or even themselves).
Additionally the witches have to pour more orgone into each spell to overcome the disturbance. This in turn causes more interference, etc. It also means the witch gets exhausted quicker.

So it is best to use non-magical guards as body-guard/flesh-shields. Especially as (non-magical) flesh also serves as a damper on the interference itself. This allows for some cooperation between witches, but doesn't let them work closely enough together that they can be effectively be guarding each other.

If a witch can draw orgone from other people (non-magical) the body-guard can also serve as an additional power-source for the witch.

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    $\begingroup$ And governments don't allow high value targets to be near each other on a predictable basis. A loss of more than one at a time would be devastating for their defense. $\endgroup$ – Jammin4CO Dec 31 '18 at 14:52
  • $\begingroup$ @Jammin4CO Didn't even think of that one. Good addition :-) $\endgroup$ – Tonny Dec 31 '18 at 16:44
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Magic disturb magic

If two witches are casting spells one near the other, their magical energies start disturbing and causing an error in their spells. This disturbing in the magical field can increase the casting time, decrease the power of the spell, their accuracy or even make them untestable and explode. That is why witches use non-magical bodyguards.

They are "very valuable" for society. Too much

As you said, they are very valuable, that means expensive. Hire a witch as a bodyguard is very expensive, you could hire a dozen magicless bodyguards.

Witches envy

Witches use to envy and hate other witches, all of them want to be the most famous and powerful, and so they can't have another witch as a friend, one of them would backstab the other at some time.

To counteract weakness

Magics takes time and energy to cast. If two witches were casting a spell at the same time, during a few seconds they would be vulnerable. Magicless bodyguards don't cast magic, and so they can protect witches while they cast magic.

Even more, what if a powerful rival witch cast anti-magic? Both the witch and his witch bodyguard would be useless. Having a bodyguard which doesn't relieve on magic is can literally save your life.

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Witches coordinating and protecting each other

While it is not plausible to have Witches protecting each other outside of battlefield, coordinating Witches IS a plausible battlefield tactic. One Witch could shield against attacks, while another is summoning up a powerful lightning bolt. And each Witch could take turns attacking and defending, without any of them being of a lower rank.

  • Magical shields may be impervious to magical attacks from the inside. And the guarding Witch will have to time the summoning and destruction of these shields.
  • This by no means replaces the regular Shield guards. Regular Shield guards have higher agility and can react faster to attacks and reduce the impact reaching the Valuable Witches.

Why this tactic is rarely used

  • Increased vulnerability. While the coordinating Witches can hold ground for longer, they aren't really an impenetrable combination. Stronger Witches or well-planned distributed attacks can bring them down. The enemy now gets to concentrate their attack on a single area and kill two Witches instead of one.
  • Reduced agility. The defending Witch reduces the agility of the troops. The non-magical shields are very agile and can track and attack quickly. You can consider this analogous to attacking from the sea Vs from the land in real-world.
  • In general distributed attacks are more effective than concentrated defences. While a Witch launches an attack from one direction, they are effectively defending the other Witches in other locations.
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