Moving this to here as I didn't pay attention to the rules ;w; my bad.

"I have a homebrew setting where pretty much anything outside of wizardry and general clerical magic is very illegal, like to the point of being either killed, confined or deported out of the country. Likewise, one of my PCs is playing a draconic sorcerer unaware that his magic is actually sorcery, subclassing into wizard.

How could I reason in-universe that he's been able to live his life and perform magic without being found out? Any advice is greatly appreciated."

To clarify: The player is aware that his character is a sorcerer, and wants this to be a component of his story. When I say subclassing into wizard, I intend to mean he's spent some of his life studying arcana/wizardry in-universe and is mechanically taking wizard levels. That's was a bad on my part.

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    $\begingroup$ What exactly is the difference between a sorcerer and a wizard? We can distinguish a cleric as drawing his power through religious rituals, but the other two seem synonymous $\endgroup$
    – nzaman
    Dec 28, 2018 at 7:31
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    $\begingroup$ You can ask it here. But you have to make it clear what the difference would be to an outside observer. If a sorcerer and a wizard cast the same spells, use the same techniques and so on, there really is no way to tell. First you must delineate what the difference might be, and if the average person knows it. $\endgroup$ Dec 28, 2018 at 7:37
  • $\begingroup$ @nzaman Sorcerer, as I understand it in DND 5e is a magic user that draws directly from magic within themselves, either from a bloodline or inherent magical gift from a powerful being (dragons, gods ect.). Wizards are scholars of magic, they study and practice magical feats through preexisting power within the world itself. They, themselves aren't inherently magical but can tap upon what already exists in the world to cast magic through others research and findings. I hope that makes sense ;;; $\endgroup$
    – Maroogle
    Dec 28, 2018 at 7:41
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    $\begingroup$ Also is there a governing body for Wizards? something akin to the unseen university? as if using a spell book is all that "the average person" knows to differentiate between them then a sorcerer just pretending to read from "Dibbler's Cookbook" while performing their magical feats would fool 99% of people. but if the UU investigates such people the its more about fooling the educated authorities $\endgroup$ Dec 28, 2018 at 7:58
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    $\begingroup$ Hello @Maroogle and welcome to WorldBuilding. Your question being about a problem you encounter inside your world is good. What would be better is if you could remove the references to the D&D rules and lore and instead explain*/*inline these parts so your question can be understood from someone that is not versed in D&D (and optimally answered without having to know D&D lore & rules) $\endgroup$
    – dot_Sp0T
    Dec 28, 2018 at 8:40

1 Answer 1


The immediate thought is: have the character pretend to be a wizard, as there is a lesser gap between them than with a cleric (divine magic user). This in turn requires several things:

  • The character would need to finish the required education for a wizard
  • Since you mentioned in one of the comments there is a body overseeing the wizard group, the character would need a valid wizard permit/badge/other form of documentation for that body
  • The previous point could require an exam or something similar, so the character would need to know the tools a wizard uses and how to accurately mimic a wizard performing magic
  • If there are limitations to what kind/type of magic the character can innately do, which a wizard is expected to do normally, the character would have to find a way to perform said magic, most likely through other magic items and such
  • Should the draconic bloodline manifest in the character physically, then the character also needs to keep in mind how to dress to hide it

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