Orgone is the measure of a person's connection with the cosmos. It is the conduit through which the power of the cosmos flows, focused through a sorcerer's will. Everyone is capable of performing magic with enough study. Ritual practicioners must draw on this reserve of power to make a magic spell work. Spells require a constant infusion of Orgone through ritual circles. These rituals vary by time, and can last anywhere from 30 minutes to several hours depending on the spell. There are 5 types of magic:
Enchantment Spells – These are spells designed to capture cosmic power within a crafted item, so that its power can be called upon in times of need.
Scrying Spells – These are spells designed to allow a user to perceive in ways that go beyond his five senses.
Protection Spells – These are spells designed to ward a user, object, or location against a variety of possible harms.
Transmogrifcation Spells – These are spells designed to fundamentally alter or control another being.
Transmutation Spells - Changing the makeup of different materials or combining them with others to make new forms of matter.
Orgone is shaped by the individual's mind into geometrical shapes and figures to form the sigils of the ritual circle. The sigils formed would influence the type of spell performed, as well as its effectiveness. There are certain spells that have been labeled as illegal by the government. This is due to the damage it may cause to society or other individuals without consent, such as invading a person's dreams or summoning dangerous creatures from other planes. The problem is that governments have a difficult time regulating magic.
Performing these spells doesn't require special materials, just knowledge of the seals that need to be created. Hiding or suppressing books and knowledge only goes so far, as some people will eventually get a handle on that information. How can the state regulate magic and track the use of illegal spells when they are conducted by a mage?