In a RPG scenario, players will look for a MacGuffin Metal (aka MGM.), experiencing the farwest gold fever.
Context : Farwest(~1880), steam punk.
First encounter :
In a 3-5 minutes time frame, players will have to handle a MGM door.
Metal property : Lighter than aluminum, strong as steel, silverish.
Inspection method: pick it, move it, throw it, thrust into, punch bite and claw.
MGM Discovery :
After the "MGM fever", the frenzy and chaos surrounding this quest for a incredible medal, only a bitter taste remains. The MGM is an already known metal! Already discovered decades ago by Dr. MacGuffin, he judges it worthless. And he is right. The veins is there near the Xyz town, the mine already exists but somehow the MGM is worthless.
How to make a metal with extraordinary property worthless?
The MGM has propertied that make it comparable to Titanium.
In-game restriction :
The game cannot accept any kind of Op MGM Armor, or gold like revenue.
No full armor or bullet proof vest, light canoe, shield etc.
Things it can be used for: horsehoes, knives, things of small value such as spoons and frypans.
Out side restriction :
One of the players is an engineer in a metallurgy company. He knows a lot about metals, and has the knowledge to bring industrial metal into the West if I allow him enough time to do so. He starts his study/career because as a kid he was wondering what it will take to go from the bronze age to the steel age.
He is the real reason of my question because I'm afraid he could destroy the plot.
Possible answer I already have:
- It's magic. It's a precious metal revolutionary! ..Changed my mind it's worthless.
- You are the engineer, you tell me why it's worthless.
- Good question, your char ask that but the answer he got is too complex for him to understand.
The answer doesn't need to be hard science, just reasonable enough. You can judge the reasonable based on your own comprehension, Will it fool you? The argument can include magic, curse, haunted. No hard science needed.