Let us pretend there is some "sacred city" created by gods, where gold is so common that it is the standard form of currency and everyone has lots of it. But once you try to leave the city with this gold and move somewhere poorer, the gold will turn to dull rocks or dust.

The ideas I've had so far is that perhaps the gold is more a pseudo-gold, and is actually a reaction to some sort of electrical or magnetic field from a crystal within or around the city. Perhaps radiation of some kind. But surely this would also have other side-benefits like radiation poisoning?

Are there any other rational explanations as to how this could work? I'm looking for mostly-scientific answers and not just "it's magic" sort of answers.

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    $\begingroup$ Comments are not for extended discussion; this conversation has been moved to chat. $\endgroup$
    – James
    Dec 3 '18 at 22:20
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    $\begingroup$ "gold is so common that it is the standard form of currency" - This does not compute. If something is extremely common, it's not well suited to be a standard form of currency. This is why we don't use pebbles as currency. $\endgroup$
    – vsz
    Dec 4 '18 at 5:33
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    $\begingroup$ Do you want your currency to be physically destroyed (i.e. when you're back in the city you no longer have the currency with you as it turned into something now worthless) or to be just worthless outside the city, but valuable inside? So when you're trying to pay in a neighbouring city they will make laugh of you but when you're back in the city it's actually worth what it was when you were leaving? $\endgroup$
    – Ister
    Dec 4 '18 at 8:34
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    $\begingroup$ We don't use pebbles, or leaves, but "gold in the city is as common as copper in our world, so gold coins are common and used for small change, as we use copper coins" might be possible. (Not that modern "copper" coins actually are pure copper.) $\endgroup$
    – armb
    Dec 4 '18 at 19:16
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    $\begingroup$ Why does it have to physically change? You could simply have a city where the gold has value, because everyone agrees it does (you know, like money). And everywhere else, only things like food and tools have value, because the people there have no need for currency. $\endgroup$
    – AJFaraday
    Dec 6 '18 at 11:40

17 Answers 17


1. Banknotes

Broadly speaking, any time an economy moves beyond bartering of goods (my wheat for some cloth etc...) and into a money system, that system can only work because of a mutual trust and shared agreement on the value of that money.

We are so used to this mindset it is hard to escape; we think of gold, gems and other 'obvious' currencies for a fictional world as having inherent value as tokens of worth.

So lets move away from gold and say that the city uses banknotes. The Gods have an excess of any mere physical good, so gold is a useless token of trade (anyone can gather ridiculous amounts of it with ease). Instead they agreed upon a value tied to banknotes, such objects are thus valuable in their economy, but useless anywhere else in the world because people don't recognise their purchasing power

2. Wireless power

If you absolutely need a physical object which degrades outside the city via science, then best bet are small money tokens that appear to be glowing rocks. The glow is in fact the result of microelectronics where an internal wireless receiver in the rock gets energy from the precisely-tuned EM field that permeates the city, and that receiver powers a light source (different colours for different 'coin' values?).

Let us assume that all the circuitry is incredibly fine, and essentially invisible to the human eye, even if the rock-tokens are split open.

As in the banknote answer, these glowing tokens are an agreed upon money system in the God's city, backed by a banking system. Unlike in the banknote answer, glowing rocks look amazing and clearly are worth stealing to be sold elsewhere for a lot of money.

However, removed from the EM field in the city, these tokens would stop glowing and appear to just be meaningless pebbles. Thus become worthless to the uninformed observer.

Further interesting lines of exploration would be Gods out in the world with battery-powered units that can make the coins glow, and thus the Gods can trade successfully (and in secret) with their currency outside of their main city.

An alternative that works on a similar principle could be fluorescent ink -- the city is permeated with harmless non-visible light of a particular wavelength, and you have rock/wood tokens covered in an ink that fluoresces in the visible spectrum in response to this light. The tokens will become superficially useless when removed from these lights (although this method is harder for someone to be ignorant of, we might expect tokens to go dark in pockets, boxes, dark rooms etc... prior to being removed from the city)

3. "Actual" Gold that Degrades

[added in edit] This is hard. I don't know if there is any actual method to do this. But first we'll define the problem: reflectance & weight.

Gold (AU) reflectance

A gold-esque substance needs to be heavy and characteristically shiny above 500 nm. Potential ways I can imagine doing this reversibly are:

  • suspend tiny particles with a characteristic lengthscale & spacing in a resin such that you engineer the approximate reflectance, then have an environment that destroys the resin outside of the city, leaving behind non-golden dust and liquid (sonic resonance? a large magnetic field that yanks or inductively heats the particles?). Unfortunately, suspensions in resin are unlikely to have the bright sheen of a real metal's surface.
  • Use a metamaterial of variable reflectance that is activated by electric fields (or an applied voltage difference from circuitry) in the same way as the glowing pebbles are in my second answer. Such materials are barely in early testing (Some Graphene research). I don't know how well such metamaterials could plausibly be engineered to look like gold, but it might pass a sci-fi sniff test.

As we can see, these "golds" are not easy to back with hard science, but they might pass muster in a story with sufficient handwaving. Options 1 & 2 are scientifically stronger and can meet story requirements unless gold is specifically needed.

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    $\begingroup$ You could even explain the city-only glow as a safety feature -- "No, bandit, I don't have any money, just some pebbles to occupy my hands while I travel." It has some holes (people would quickly learn to recognize small rocks as money, probably) but if it could easily just be one of a list of "sure, it was originally just because of an oversight, but look how well we rationalized it!" $\endgroup$
    – Nic
    Dec 3 '18 at 18:04
  • $\begingroup$ Along the lines of alternative currencies, cryptocurrency is a great example of something that has significant value in specific circles, but is utterly worthless in others. This could be an ephemeral concept, or it could be tied to physical data chips. $\endgroup$
    – SethWhite
    Dec 3 '18 at 21:26
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    $\begingroup$ @JBH Does the OP want something that looks like literal gold? Does he want a valued currency that is only of use inside the city? Does he want an object that seems valuable to an outsider but degrades into an unappealing form outside of the city? Without further clarification from the OP we don't know, and I have offered explanations that can serve two of those three story needs. $\endgroup$ Dec 3 '18 at 21:53
  • $\begingroup$ I think this answer addresses some uninformed assumptions about economics that are made in the question and offers alternatives. All in all not bad. Mark it would probably be best if you also took a crack at some process that could impact the way the OP wants as well. $\endgroup$
    – James
    Dec 3 '18 at 22:25
  • $\begingroup$ Done, see option 3. $\endgroup$ Dec 3 '18 at 23:03

Your gold is alive.

golden tortoise beetle


Your wealth is kept in your house garden. You carry it crawling about your person. In the city, these golden beetles thrive - blessed by the well watered plantings, careful citizenry and possibly the gods.

But outside the city it is a harsh world. Crops, trees and wild weeds compete out the beetle's beloved ferns. The beetles are easy to spot and are rapidly gobbled up. You can try to keep them in your pocket...

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    $\begingroup$ Love the concept, +1 $\endgroup$
    – Bewilderer
    Dec 4 '18 at 3:13
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    $\begingroup$ Beautiful and clever answer ! $\endgroup$ Dec 4 '18 at 14:06

Clever lighting.

First off, set your city of the gods underground.

Secondly, replace your gold with sparkling jewels the like of which no mortal has seen!

The trick is that the city is dimly lit artificially with high UV content light. The currency gems are highly phosphorescent under these low light, high UV conditions but when taken back the surface appear dull and indistinguishable from normal pebbles.

Phosphorescent Gems


Hypnotic mind control

The city is under the influence of an entity that controls the minds of the inhabitants and makes them think that rocks and dust are actually gold coins. But the inhabitants can't tell the difference between them leaving the influence of the mind control and the gold just turning into rocks and dust.

The inhabitants think that they are wealthy, but they really are not, they're just suffering from a combined delusion. Prices skyrocket in the city and they can't buy food with the gold because the traders won't accept their gold as payment because they know that they can't take the gold home with them.

Eventually the inhabitants realize that their gold is worthless and that they are as poor as other cities, and they treat gold the same way that they do rocks (worthless), but they appreciate the beauty of their gold rocks. They focus on becoming really wealthy by producing goods that they can actually use like food, clothing, and livestock, instead of focusing on shiny metal that has no practical use. A barter economy develops instead of a currency economy.

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    $\begingroup$ I like this answer, there's a lot of ways it can be implemented. Hypnotists, a naturally-occuring gas or "something in the water." You could explain it as, "the individual sees what they most desire..." and since our erstwhile adverturers were seeking the gold of El Dorado.... $\endgroup$ Dec 3 '18 at 21:34
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    $\begingroup$ To me, "mind control" in this context sounds just like "a wizard did it". With the hypnosis approach, you have to explain a lot (who are the hypnotists, why are they doing it, how do they get away with it, how do they manage to get everybody hypnotized all the time, etc., pp., ... It's just too stark of an assumption to have an entire city population hypnotized in such a strange way for so little effect), and if you can't do so in a satisfactory way, there goes the fourth wall... $\endgroup$ Dec 3 '18 at 22:37
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    $\begingroup$ What happens when a someone pick a pretty rock outside the City and it becomes gold when brought inside ? The few that discovers the stratageme will exploit it and become very rich inside the city (until everyone discovers the truth). $\endgroup$
    – Echox
    Dec 4 '18 at 9:26
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    $\begingroup$ Came to post this answer after immediately thinking of the lotus-eaters described in the Odyssey. Everything was lovely and warm and shiny as long as you were on the island and ate the flowers like everyone else. $\endgroup$
    – pipe
    Dec 4 '18 at 22:11
  • $\begingroup$ "The inhabitants think that they are wealthy, but they really are not, they're just suffering from a combined delusion." So.. like legal tender basically. If people in our society have lots of pieces of printed paper, they're wealthy for all intents and purposes. Value of an object is given by society as a whole. $\endgroup$
    – Neil
    Dec 6 '18 at 11:44

Gold-plated gallium coins

This city is on a high mountaintop where temperatures never exceed 20 c. However, the mountain is surrounded on all sides by a sweltering desert where daytime temperatures often exceed 35 c. The currency is made of gallium, a metal that melts at about 30 c. The coins always remain solid at the temperatures within the city, but will quickly melt in the surrounding area.

I suggest gold plating because then the original coins would look like gold, but if they melted and re-solidified, they would look like silver or tin. Pure gallium is a blueish silver color.

The local inhabitants would be well aware of the coin's low melting point, and would take care to keep the coins from ever getting too warm. They would know better than to keep coins in their pockets, leave them next to a fireplace, etc. Every local would carry a coin pouch meant to be worn on the outside of their clothing. They would take care to always keep this pouch shielded from concentrated sources of warmth like campfires, fireplaces etc. Outsiders could be told that they must follow these rules, but they would be told it was for religious reasons. (e.g. "This gold is a sacred gift from the gods, and to keep it against your skin is a terrible insult to them!")

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    $\begingroup$ Unfortunately, your "gold" coins will melt in your pockets... $\endgroup$ Dec 3 '18 at 22:49
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    $\begingroup$ The locals would be well aware of the coins' low melting point, and they would know better than to keep them in their pockets (or anywhere else that may get too warm) A leather coin pouch worn hanging loosely from the belt would be one solution. I'm sure there are others. $\endgroup$ Dec 3 '18 at 23:00
  • $\begingroup$ True, but it would be exceptionally difficult to trade with a physical currency that dissolves on physical contact. $\endgroup$
    – SvbZ3r0
    Dec 5 '18 at 7:32
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    $\begingroup$ The coins don't dissolve on physical contact, they only melt when they warm up to 30 c. Remember, these people live on a cold mountain top. It's not that easy to warm up a cold coin with cold hands in a cold environment, especially when you are actively trying to avoid warming them up. In cold air, the hands will be much colder than the core body temperature. Yes there would obviously be some challenges, but honestly, if you want a gold-like currency that suddenly becomes worthless when it's taken out of the city, you are going to have to reach a bit. $\endgroup$ Dec 5 '18 at 8:41
  • $\begingroup$ The coins would also have to be stored carefully in living quarters - especially around fires. $\endgroup$ Dec 5 '18 at 15:14

Now, you don't want magic, but there needs to be some handwaving involved because alchemists have been trying to figure out how to transmute lead into gold for thousands of years and they haven't figured it out yet. Therefore, there's not a lot of science that can justify the transmutation.

But... notice that lead and gold have the same basic core: [Xe] 4f14 5d10. The only difference is three electrons, one in the 6s shell and two in the 6p shell. Let's put that seemingly small§ difference to work.

Try this:

A local magnetic field with an unusual perturbation (call it a "vibration") naturally strips lead of those three extra electrons, making it gold far more common than it should be and lead far less common than it should be. But, when you leave the area of the magnetic field, nature trys to reassert itself — a bunch of electrons bind to a bunch of the gold in your backpack, creating lead, very little weight change, so you wouldn't even notice it. This would have the side affect of there being a circular region around the outer edge of the magnetic field that had an unusually high electron count. The area would have a higher than normal electric charge and would likely result in terrible lightning storms surrounding the city — making it harder to enter and exit.

And an interesting alternative...

We could do something similar with Mercury ([Xe] 4f14 5d10 6s2). In this case, we're only removing one electron (a second 6s electron), but when the travellers get outside the magnetic field ... heh, heh... their gold turns to liquid. ("What's that sloshing around in the wagon? Did you actually take the time to buy beer while we were there?")

AKA magic. Keep in mind that anything not 100% science-based is magic by definition. We're looking for the feel of science, but let's not forget what color the pots and kettles are....

That we care about for the purpose of this question.

§When I say small, what I really mean is, "it's a big deal on the order of needing a dedicated electrical plant and a particle accelerator to actually make this happen." But we're handwaving. See the pretty girl over there? Yeah. Keep your eyes on her. Pay no attention to the dude behind the curtain.

And ONLY lead. This gets really ugly if the field can strip three electrons from almost anything. Like, "Help, help, I can't breathe!" and "Oh, crap! I'm dissolving!" ugly. So that perturbation is very, very specific.

  • $\begingroup$ Comments are not for extended discussion; this conversation has been moved to chat. $\endgroup$
    – L.Dutch
    Dec 6 '18 at 15:34

The "gold" is actually an active metamaterial or nanomaterial.

The gold colour is produced not through the usual process, but because of nano-scale etching on its surface. This nanoscale structure exists throughout the material.

It is actually made (mostly) out of lead.

The material listens for a radio broadcast. When it fails to recieve it, a reaction starts which breaks down the nanoscale structures and the metal converts to dull lead.

In effect, we have lead wrapped in a hologram of gold that, when cut, the cut surface also has the hologram gold on the surface. Not quite as insane as grey-goo nanomachines, but crazy high tech still.


So I am no chemist, but this is a tough one. Gold is...well gold. You honestly could not have chosen something that humans traditionally value that is more difficult in this scenario. But that does not mean there isn't an answer.

Gold is unaffected by air, water, alkalis and all acids

Buuuuuut...there is one interesting tidbit that led me to write this answer.

except aqua regia (a mixture of hydrochloric acid and nitric acid) which can dissolve gold.

Aqua Regia. A good name, roughly translates from Latin as: "royal water" or "king's water"

So, picture this...

Your sacred city rises from the surrounding plains, the evening sunlight making the gold domes bathe the surrounding landscape in in soft glowing light. There is only one way into the city, a pathway of white marble leads across the landscape disappearing into the base of the mountain.

All are welcomed and as they pass through the caves into the city of the gods they are given what money they need and new clothing, since medieval folks...you know...smell bad. (I am not going into the economics of this, others have covered it, but the gods run the city so...its probably fine).

When the mortal's business is concluded, or when their allotted time to spend in the city expires the must walk "the pilgrim's path" (whatever you want to call it). While on this path they must walk this spiritual path and be stripped of the goods of heaven. Along this path are the holy waters (its a misnomer). All goods from the sacred city must pass through these waters before they can enter the mortal world.

The waters are of course... aqua regia and as they place all their possessions from their time in the city they dissolve before their (probably watering) eyes. Check out the wikipedia link...it literally creates dust from gold.

Interestingly there are probably some things you could take out of the city through the waters...but I have no idea what that would be.

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    $\begingroup$ Aqua Regia is a mixture of concentrated hydrochloric acid and concentrated nitric acid. Both very powerful. In reality most things will dissolve in this mixture. Do not try putting your bare hand into it or you'll get severe burns. $\endgroup$
    – Ister
    Dec 4 '18 at 8:32
  • $\begingroup$ Also, be aware that nitric acid is a very powerful oxidizer used in rocket propellants. Throwing random organic materials into the "Waters of Life" will certainly be a good way of drawing one's life to a close quickly. $\endgroup$
    – Green
    Dec 4 '18 at 13:37
  • $\begingroup$ @Ister it fits in nicely with the whole, seeing god/God will destroy a mortal so touching his holy waters is bad for your health. $\endgroup$
    – James
    Dec 4 '18 at 15:23
  • $\begingroup$ Would also allow the city to reclaim the gold from the aqua regia eventually :) $\endgroup$ Dec 4 '18 at 16:51
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    $\begingroup$ BTW, also except chlorine triflouride ;) $\endgroup$ Dec 4 '18 at 16:52

Special Glasses

This isn't mine, but if you read the book "The Wizard of Oz", when they go into the Emerald City they have to wear special green colored glasses, because everything is so bright inside that they would be blinded by the beauty and light.

Most of the Emerald City seemed to run on chicanery and there is the vague impression that the green wasn't real.

They thanked him and bade him good-bye, and turned toward the West, walking over fields of soft grass dotted here and there with daisies and buttercups. Dorothy still wore the pretty silk dress she had put on in the palace, but now, to her surprise, she found it was no longer green, but pure white. The ribbon around Toto's neck had also lost its green color and was as white as Dorothy's dress.

A similar mechanism could be in place to make lead seem like gold.

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    $\begingroup$ Also, you could make a glass look completely different once you leave a specially lit area ... it's all in the combinations of dyes and wavelengths..... $\endgroup$ Dec 4 '18 at 16:59

Gold's primary value is in its rarity

Actually, gold is precious because it is rare. It does in real life have properties that are useful (heavy, malleable, conductive) but most of its value is simply in rarity.

If it was everywhere in your city, it would therefore be not worth anything at all. For instance, wood is quite a common resource, as it is everywhere we use it for many things, and it's worth is comparatively less. If wood was extraordinarily rare, and hard to get, we would value it just as much as gold.

So for your scenario, perhaps in the city it is very rare (and precious as is the case in real life) and as soon as you walk out of the city you notice it lying on the ground everywhere, and suddenly it would be worth just as much as your "dull rocks or dust".

In keeping with your story though, perhaps everyone is deceived, and the gold they thought they had was in fact Fools Gold, which is commonly found in coal. Having believed this is the genuine article, upon leaving the city they realise it was all an illusion and that they were deceived by the 'Gods' all along.

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    $\begingroup$ There would have to be some reason, then, for people who have left the city (or are just generally from outside the city) to not be able to get back in. Otherwise, the facade would crumble pretty quick. $\endgroup$
    – Abion47
    Dec 3 '18 at 20:48
  • $\begingroup$ Good point about rarity. Unfortunately I find the fools gold explanation rather unconvincing, so no upvote from me. $\endgroup$ Dec 3 '18 at 22:41
  • $\begingroup$ Actually modern-day currency's primary value is artificial - the "true" value of a bank note is much, much less than what you can buy with it. Simply agreeing that gold is the currency is sufficient to give it value. $\endgroup$
    – NotThatGuy
    Dec 4 '18 at 10:39

Credit Cards

Everyone who's anyone in the city has an active credit card that identifies that person. Like our modern financial system, the card doesn't actually store the balance, only the identifying information to link the card with the account it accesses.

The financial system is inaccessible outside the city. Furthermore, the regulated entry and exit points have fields that will immediately deactivate any cards passing through, so anyone entering the city or exiting the city through one of these regulated entry or exit points may have a card, but the card has been wiped clean. If you leave the city, don't take your card with you or it will be rendered useless.

As a housekeeping measure, the financial system tracks activity on various accounts. If no activity, so much as a balance query, takes place within a certain period of time, the funds in that account will be marked as unclaimed.

It doesn't have the visual or tangible appeal of gold, but the concept is readily explained.

  • $\begingroup$ This answer could works for a tourist that is unaware that the currency they buy is region-locked until they leave the city. Tricky to set that situation up in a narrative, though. $\endgroup$ Dec 3 '18 at 22:45
  • $\begingroup$ Thanks for updating your answer! I'm delighted to remove my downvote and delete my original comment. $\endgroup$ Dec 4 '18 at 17:56

The gold is an unstable isotope, perhaps gold-198 or so (which decays to mercury), with halflife of at least hours or days. Within the realm of the gods' sacred city, there is some phenomenon preventing (or greatly slowing) radiactive decay. You'll need to handwave exactly what this is, but being that you have gods at all, perhaps that's reasonable.

Gold that "melts" into a toxic and difficut-to-handle substance when you take it out of the city sounds like exactly what you want for narrative purposes.


Does it have to be gold, or as other contributors have mentioned a different form of currency? If I am understanding the question correctly, you are looking for something that changes state or form when it leaves an area. Or something that maintains a stable state within the city and collapses outside of it.

My suggestion would be glass.

The Sacred city is surrounded by a wall or barrier of sound. The currency of the city of gods are hollow glass orbs, and when you pass through the barrier, the glass orbs shatter much like a wine-glass might shatter at a specific frequency. Now, if any of the poorer area's know how to mold glass, then they could also manufacture these glass bulbs as well so it would depend on the technology outside of the god city.



Gallium is a rather rare metal, great for making shiny coins, but its melting point is about 30°C (85°F). Therefore, coins made of it keep their value while in the sacred lands of Scandinavia or Canada, but when moved to the sinful lands of the Mediterranean or the Sun Belt they just melt in Summer to astonishment of the wicked who dared to take them out of the holy lands.

  • $\begingroup$ I just realized now that @plasticinsect had the same idea. I don't delete my answer but upvote theirs. $\endgroup$
    – Pere
    Dec 6 '18 at 11:26

The city is a planet-wide city a la Coruscant. Problem is, the planet-city orbits TON 618:

As a quasar, TON 618 is believed to be an accretion disc of intensely hot gas swirling around a giant black hole in the centre of a galaxy (...) The surrounding galaxy is not visible from Earth, because the quasar itself outshines it. With an absolute magnitude of −30.7, it shines with a luminosity of 4×1040 watts, or as brilliantly as 140 trillion Suns, making it one of the brightest objects in the Universe.

The only reason the city does not burn to a crisp is due to a post-singularity shield around the planet. Leave the planet, though, and the radiation from TON 618 will disassemble any gold you take with you into subatomic parts. You will be disassembled too, by the way.

Cort Ammon had a very interesting comment about TON 618 last time invoked it:

I was going to write an answer about how you could use a supernova to generate more power. They output about 1 foe (1044J) over 20ish days. Over 20 days, TON 618 outputs 200 foe! That's insane! That quasar literally outshines supernovae! – Cort Ammon

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    $\begingroup$ did you mean 10^44J, rather than 1044J? I would assume that quasars are putting out quite a lot more than slightly over 1KJ per 20 days. $\endgroup$
    – Ben Barden
    Dec 3 '18 at 19:23
  • $\begingroup$ @BenBarden Yep, you got it; a foe is 10^44 J. (I would edit the answer to reflect this, but it's in a quote, and I'm not sure if it's a problem with the original quote or the transcription...) $\endgroup$
    – Beska
    Dec 3 '18 at 19:51
  • $\begingroup$ Thanks guys, I've edited to correct the numbers. The problem was me transcribing it via copy-paste. $\endgroup$ Dec 3 '18 at 19:55
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    $\begingroup$ I was temped to upvote this, but intrinsic to the OP's question is the necessity of someone successfully entering the city, taking the gold, leaving the city, and only the gold changes. The idea is clever, but since no-one can enter and no-one can leave, it doesn't solve the OP's problem. $\endgroup$ Dec 3 '18 at 20:51
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    $\begingroup$ @JBH that may be heavily implied but it's not actually technically stated. $\endgroup$
    – Ben Barden
    Dec 3 '18 at 21:52

Maybe not gold, but perhaps the city happens to be located in a place that has a high background level of ultraviolet light. As a result, many minerals will fluoresce bright colours while in the region, but once you leave those minerals lose their fluorescence and just look like rocks. In fact, you could probably make up some kind of mineral that does indeed have a golden fluorescence.

I'm not sure what would cause the area to have excessive UV light - maybe there's some unique atmospheric condition that affects the amount of sunlight? Maybe there's something similar to the hole in the ozone layer above the city, and everywhere else the UV is being perfectly filtered.


Borrowing Inspiration from Eiichiro Oda. The Mystical Sky Island or Skypiea, where the inhabitants live on a dense form of cloud which is hard enough to walk on. The most valuable commodity here being regular soil. Soil being impossible to find there becomes an invaluable commodity.


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