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I've been developing this anti-hero, "Vicious," for a few weeks now- but I need some help concerning the specifics. Vicious has an ability known as "physical force generation." From any point on her body she can generate physical force. Vicious is holding a baseball in the palm of her hand. Through some pseudoscience nonsense that I haven't quite developed yet, the baseball is propelled into the air at 150 mph (241 km). This is the most basic application of her power, and the simplest method of propulsion for her.

In combat scenarios, Vicious can put an enormous amount of force behind attacks with her arms and legs. Brick, steel, and concrete either shatter or bend from her blows. Vicious can run at 70 mph (112 km) via generating moderate amounts of force from her soles. This is the fastest speed at which she can run before she loses the delicate control she has of her force output, and damages her surroundings (or throws herself up into the air- not entirely sure on this one). She can also jump large distances via pushing off of hard surfaces.

(Sidenote: this character has her limits. She is outfitted with metal bracers (essentially armor) that provides moderate protection for her legs and arms. If she goes beyond her limits, these bracers fall to pieces and she injures herself. She has a moderate healing ability that handles sprains, dislocations, and broken bones in a few days (but this is not ideal in a combat situation).)

Now that I have this power explained, how can I explain this power using comic book-y pseudoscience? What are some other applications of this power? Thank you!

EDITED to fit standards.

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closed as too broad by L.Dutch Aug 28 '18 at 6:56

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

  • $\begingroup$ Welcome to StackExchange Worldbuilding. Please limit your post to one question, as it is currently too broad and might be closed. See the help center for more information on how to write good questions. $\endgroup$ – Elmy Aug 28 '18 at 6:57
  • $\begingroup$ Welcome to worldbuilding. You are asking too many questions in a single post. By visiting the help center and taking the tour, you will see here we prefer to focus on one well defined and objectively answerable problem at a time. $\endgroup$ – L.Dutch Aug 28 '18 at 6:57
  • $\begingroup$ I'd just like to point out that you don't need to explain the pure physics behind your character and you can work it out later. However you need to be consistent. If she can punch fast enough to set things on sure, then so can other people who move that fast can also do it (Unless its her power). The bracers don't make too much sense to me(costume or enhancers maybe?). She can already shatter steel, so usually you would also give her super durability alone with super strength, otherwise her bones will be crushed by her muscles tensing... $\endgroup$ – Shadowzee Aug 28 '18 at 7:03
  • $\begingroup$ So basically she has All For One like in Boku no hero Acedemia? $\endgroup$ – Clay Deitas Aug 28 '18 at 7:04
  • $\begingroup$ As a suggestion, think of the Incredibles. You have supers, thats it. You don't need an explanation to have a good character and story. As long as you don't delve into it, your readers will also be okay with it. Like, think of the Mind control tech via spinning circles. Doesn't make sense physically, but you can make it work by focusing on the consequences and actions rather than the implementatino $\endgroup$ – Shadowzee Aug 28 '18 at 7:06