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I'm writing this video game and I decided to focus on a single weapon type for the combat. As the title implies, the main/playable character exclusively uses two-handed hammers as weapons. While this decision came as a result of the combat I'm planning, I do think I need to justify the main character's choice within the game's narrative.

To that end, this character used to be part of a peasants rebellion (the setting is a European-ish feudal society in the medieval ages). During this time, he leaned how to use his above average strength and a sledge hammer to bust through the plate and chainmail armor of aristocratic knights. Due to having a lot of experience with this style of fighting and no training with other weapons, he will forgo using swords, axes, or ranged weapons in order to stick with what he knows even when fighting unarmored or bestial opponents.

So, my question is, is the above reasons sufficient justification for my character's fixation on sledge hammers, and, if not, what else could be done?

Some information of dubious relevance is that the character is much stronger than his size implies (he is slightly below the average height at the time), he is in hiding after leaving the rebellion (his side lost), and he does have narrative opportunities to acquire more traditional armaments. I can't just say the all shops only stock sledge hammers after all, so I need the character to actively not care to try other types of weapons.

enter image description here

This is an image showing the relative size of the hammers in question.

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closed as off-topic by JBH, dot_Sp0T, Giter, CaM, Frostfyre Jun 13 '18 at 19:51

This question appears to be off-topic. The users who voted to close gave this specific reason:

If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ I love the idea, but the question is off-topic as too story-based. Whether or not any weapon is appropriate in this circumstance is entirely up to you and the backstory you write to justify it. In other words, your question isn't about a rule of your world, it's about an aesthetic. Personally, if I thought the guy approaching me had the wherewithal to swing a sledge with authority, I'd poop my pants and run. So, short answer, sure. Love the idea. $\endgroup$ – JBH Jun 13 '18 at 19:43
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    $\begingroup$ You know what they say: when all you have is a hammer, everything looks like a nail. $\endgroup$ – F1Krazy Jun 13 '18 at 19:43
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    $\begingroup$ The WB stack is more about problems encountered while building worlds and how to solve them / achieve a goal. Questions about characters / stories are off-topic as defined in the help center. Your question should be on-topic though on either the gamedev stack and/or the writers stack $\endgroup$ – dot_Sp0T Jun 13 '18 at 19:44
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    $\begingroup$ "Hey, put hammer-guy out front to clear the pikes out the way...oh, he got shot in the face/leg/arm with an arrow." $\endgroup$ – user535733 Jun 13 '18 at 20:13
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    $\begingroup$ Maybe he only uses a hammer because he's stuck in a Cauldron and needs the hammer to move around? en.wikipedia.org/wiki/Getting_Over_It_with_Bennett_Foddy $\endgroup$ – Syndic Jun 14 '18 at 13:11
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His experience with the hammer should be prior to his experience as a warrior.

maul for driving posts https://smallfarmersjournal.com/driving-fence-posts-by-hand/

Yes he was in a peasants rebellion and yes he used his big hammer to effect. But the reason he had that hammer was that before the rebellion, he earned a living with it driving things into the ground. He was assigned hammer work as a very large and slow-witted teenager, and was so good at it that he never did anything else. He considers his current job to be a sort of extension of his old one.

I picture this dude less like kung fu Boba Fett in your image and more like Lenny from Of Mice and Men. Lenny has a limited number of hammer moves. He has not needed more.

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