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Alright, so I'm working on a setting with dwarves in it. I've been thinking that, to make things more interesting, certain clans would have the cone cells in their eyes see infrared light instead of the usual visible spectrum. However, I'm having a great deal of difficulty finding out what three IR wavelengths would be appropriate for their new primary colors. They usually live underground, but are known to be hired out on the surface for nighttime covert operations by various human factions.

So, they need to see in the 0-120F range, give or take. A wider spectrum might be more ideal though, I really don't know.

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  • $\begingroup$ Welcome to worldbuilding.SE! Please forgive me, but your question doesn't make much sense. To demonstrate, what three wavelengths (of the infinite number, literally, infinite) within the human visible spectrum would you pick for humans? We see the entire "visible spectrum" of 400nm-700nm. Infrared is generally considered 700nm-1mm. So, what are you really looking for? Something like a computer's RGB color model? $\endgroup$ – JBH Jun 9 '18 at 0:16
  • $\begingroup$ I meant the three primary colors at which each cone cell is most sensitive, in that our eyes have "red" cones, "green" cones, and "blue" cones. Sorry if that's unclear. $\endgroup$ – Horik Jun 9 '18 at 0:48
  • $\begingroup$ Problem is heat is emitted in a much broader band than visible light, with heat, hotter objects emit shorter wavelengths the most but they spew out all kinds of stuff. Typical "predator" vision is everything in the 7000nm - 14'000nm range mushed together, the movie colours indicate different temperatures (hotter = 'brighter' light) as opposed to a different wavelength. Side note, window glass makes a very good mirror in the Thermal IR band (so does water for that matter), while Silicon chips appear 'see-through'. $\endgroup$ – Samwise Jun 9 '18 at 0:50
  • $\begingroup$ I was thinking the color distinction would be similar to our own distinction, only heavily red-shifted and somewhat expanded. I'm only looking to cover a small temperature band, something like 0-120 degrees F either way. Call it -10-50 C if that makes life easier. $\endgroup$ – Horik Jun 9 '18 at 0:56
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OK, there's a bit of a disconnect here, but I think we can answer your question. First, the disconnect.

You're saying "temperature," but you're confusing it a bit. You're describing the temperature we feel with our skin, which for the purposes of this question isn't the same thing as the temperature of light. For example, your water is boiling at 212°F, but that temperature is being created (often) by electrical resistance, which is emitting "heat" through power loss. A component of this thermal transfer is photonic, but most of it isn't. Therefore, when you put on some IR goggles you can "see" the hot stove element's IR emission — but you're not seeing something that is 212°F.

There's a difference between "heat" and "light." This is obvious when you consider boiled water and IR goggles. When you convert to degrees Kelvin, water boils at 373°K. But infrared light starts at a color temperature of 4,000°K — and gets colder as you get deeper into the IR range! Here's the sciency part of color temperature:

The color temperature of a light source is the temperature of an ideal black-body radiator that radiates light of a color comparable to that of the light source. (source)

Which is a fancy way of saying "heat" and "light" are related, but not the same thing. Therfore, telling us that you're looking for something between 0° and 120°F doesn't make sense. Creatures see color temperature, not "heat." When things create "heat," photons are also created, and that's detectable as a color temperature.

So, let's talk about cones

So, let's completely ignore temperature and look at the wavelength spectrum of light (honestly, it's simpler this way). If you look at a visible color spectrum and draw three lines evenly distributing the spectrum such that 1/6th of the light is to the left of the first line, 1/3rd of the spectrum between the first and second lines, another third between the second and third lines, and the last sixth after that, you'll discover those lines basically center on blue, green, and red.

Your dwarves will enjoy the same basic evolutionary feature.

Let's not use the entire IR spectrum. That's actually really, really wide. Visible light is between 350nm and 700nm. Let's use that width for your dwarves. We'll round a bit for convenience and draw three lines at 760nm, 875nm, and 990nm. Those are the three wavelengths that would correspond to human blue, green, and red.

But does this help?

The funny thing is, unless your dwarves can also see the human-visible spectrum, these three numbers are meaningless to your readers because what they'll see are blue, green, and red. It just won't make sense when they try to describe color to a human.

Color is relative. Nobody sees color in exactly the same way as anybody else. But the absolute differences between wavelengths are not relative. Therefore, using "green" as the center point, the low end is blue and the high end is red. And it doesn't matter if you're talking about human-visible light or your dwarf-visible light.

Which is a very long way of explaining that you're probably barking up the wrong tree. You need to be thinking in terms of language, not temperature or wavelength. What would a dwarf call the "blue" end of their spectrum? Whatever word they use, it won't translate to "blue" in human terms, but it will mean "blue" in dwarf terms.

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  • $\begingroup$ Okay, yeah, that's sort of what I'm getting at. What wavelengths would make the ideal colors "red", "green", and "blue" in the infrared, such that a dwarf could see in your average ambient-temperature range environment, even though it's pitch black on the visible spectrum? $\endgroup$ – Horik Jun 9 '18 at 2:41
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Optical IR Collection is Near-Sighted, Reliant Upon Ambient Light

Passive Collection of IR light is very limited. Even the best IR night vision gear available today utilizes IR flood lights to provide extra IR illumination for the amplifiers to process. Passive IR amplification is only good out to a few meters under the best of circumstances. This is why Thermal optics are so heavily utilized today. There are animals that can see into the IR range, but they tend to fairly near-sighted and rely on other senses to supplement their poor vision. Military and commercial night vision gear usually falls within the 750nm to 950nm wavelength range, but all are nearly useless without also being equipped with an IR floodlight of the same wavelength that they are tuned to. Even under a clear sky with a full moon utilizing IR gear in passive collection mode is only slightly better than regular unaided vision is. I used IR gear a lot in my old life, and I can say that unless you have your IR floods on you are usually better off going unaided since IR gives terrible depth perception.

Example of Optical Passive gathering of IR light, note difference in quality between the IR illuminated area and the non IR illuminated area:

enter image description here

Thermal Viewers Require Active Cooling to Work

Also IR wavelengths are not measured in degrees C or F. They are measured in nano meters, or NM. The difference between photo-receptor detected IR light and thermo-receptor IR light is a very big one. Animals like Pit-vipers can see into the IR spectrum not because of photoreceptors in their eyes, but because IR light strikes a membrane within the pits under their eyes, this membrane is full of receptors which are always firing at a constant rate. The IR light striking this membrane heats it ever-so-slightly and causes a change in the neuron's firing rate. The brain sorts through these state-changes and interprets them as a very basic, very blurry image. Modern Thermal viewing gear like FLIR utilize a similar process too They cool their IR sensor to lower than ambient temperature so that any state changes caused by IR photons striking the sensor can be detected and interpreted by a computer. The vital part of thermal vision is that in order for it to work the receptor has to be at-least a little bit cooler than the surrounding environment, the cooler you can get a thermal sensor the higher the image quality and range of detection it can achieve. Perhaps your dwarves need to be cold blooded and have similar thermo-receptor pit organs to be capable or true thermal vision rather than simply passively collecting IR light. Honestly, either method is still going to have drawbacks. Snakes make up for terrible vision quality with a stupendous sense of smell and vibration detection. Likewise most animals that rely on the IR spectrum are not using vision as their primary sense due to this low image quality.

An example of thermal-receptor driven FLIR technology. Note improved image quality, but also realize this is from a cryogenically cooled system the size of a basketball with a receptor-array about 8 inches across.

enter image description here

In Summary

Bottom line is that military gear uses 750nm to 950nm for most of their optical IR while they utilize 3,000nm to 12,000nm wavelengths for thermal viewing. I believe I have outlined some of the basics of how either method works and the drawbacks inherent to both.

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  • $\begingroup$ Alright, so could our dwarves have a third "eye" in their foreheads or wherever that emits the appropriate IR wavelengths? I wouldn't be averse to saying that magic or divine interference caused these adaptations (after all, I'd planned on having the three non-human races being variations on humans to suit certain gods' aesthetics), I just want them to be able to function without needing anything beyond biology. $\endgroup$ – Horik Jun 9 '18 at 2:44
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    $\begingroup$ Having a cluster of many smaller pit organs would work better. Also they would not be able to see anything with it unless it was hotter than their body temperature, and even then back-scatter and optical clutter will be an issue. The cooler their body temperature the better. Bear in mind that the above image is an order of magnitude more clear than what any thermo-receptor organ in nature can do because it's sensor is operating at cryogenic temperatures and there is a fair amount of digital enhancement used as well. $\endgroup$ – TCAT117 Jun 9 '18 at 2:50
  • $\begingroup$ Well poo. So much for biological realism I guess. Looks like I'm gonna have to fall into using magic for this then. Still leaves the question of which wavelengths would be the ideal "red", "green" and "blue" for them though. $\endgroup$ – Horik Jun 9 '18 at 3:11
  • $\begingroup$ IR is its own range of wavelengths. Are you talking about what color they perceive this thermoreception as? $\endgroup$ – TCAT117 Jun 9 '18 at 3:22
  • $\begingroup$ I'm honestly having a very hard time working out how to describe what I want. The idea is to have something like how the Predator sees, with a sort of colorized FLIR vision. But, instead of just assigning colors to arbitrary IR wavelengths, I want to have their cone cells (or whatever converter thing they're using) detect three certain bands of IR light, which their brain (or the processor) converts to the equivalent of the three primary colors that humans see. So, for example, what they would call "red" is the color light emitted from a -10C surface, etc. $\endgroup$ – Horik Jun 9 '18 at 3:33

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