Any nation needs to have a firm understanding of its borders and controlled territories. How might a empire with FTL technology spanning multiple planetary/stellar systems make a map of their controlled space so that it is easy to understand and view?
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3$\begingroup$ Can you expand a bit on what you consider to be the difficulty? $\endgroup$– AlexPCommented Jun 2, 2018 at 21:48
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$\begingroup$ Well, space is 3-D, and most traditional maps are 2-D. $\endgroup$– Hlord369Commented Jun 2, 2018 at 22:28
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1$\begingroup$ Earth is in 3d and we map it in 2d all the time. And while 2d maps are more common, computer can handle 3d models. The most practical way would be to have a 3d model of the galaxy. Unless you absolutely want a 2d map? $\endgroup$– VincentCommented Jun 2, 2018 at 22:59
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1$\begingroup$ Maps don't necessarily have to be isomorphic with the mapped system; consider underground train system maps, for example. (Historical note: maps isomorphic with the terrain began in the Renaissance; the Romans did not care.) Volumetric displays have been a thing since the 1960s. And ordinary stereoscopic displays would work just fine. And we seem to do pretty well with 2D representation of 3D space, especially if they can be manipulated. This civilization has FTL travel, after all. $\endgroup$– AlexPCommented Jun 2, 2018 at 23:01
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$\begingroup$ They have FTL, but lack 3d-perspective, parallax, and zoom? $\endgroup$– user535733Commented Jun 3, 2018 at 1:01
3 Answers
I'm a fan of how Stellaris and Elite: Dangerous do it (both FTL based video games). It works best with a mostly flat galaxy like a spiral galaxy. Take a 2D plane that bisects the axis with the smallest variance, and then show stars above and below that plane with a line that intersects that plane orthogonally. This lets you accurately judge location. Here are some examples:
A 3d hologram which can be zoomed and rotated to show any details the viewer is interested in.
Any civilization advanced enough to master FTL travel should be advanced enough to do stereoscopic projection.
Keep in mind that a galaxy contains hundreds of billions of stars. So if the hologram is supposed to provide any useful information on lower zoom levels then it will need to do some abstraction and simplification.
You can also cheat and simply reduce your geometry into something that projects onto a 2D plane you can print on a paper or display on a screen.
The reason you can do this is because while such projections always lose information when dropping a dimension, space maps are really only concerned with one thing they need to retain "how can you travel between systems". All other information can be dropped or distorted.
As such making flat space maps is in some ways simpler than making large scale maps of Earth. Projecting the surface of a sphere to flat surface will always lose some information useful to as when figuring out a planetary surface. In space we might not lose anything if our methods of travel are limited enough.
A cheat used in military sci-fi is to use a wormhole network. A map then only needs to correctly show this network and its connections which is usually easy to do, since the needs of story require a fairly simple network structure anyway. Basically, a network that maps well onto a flat surface is better for you anyway as it keeps the story and military strategy manageable to you and comprehensible to audience.
Similar method you can use without limiting yourself to wormholes is to use mapped shipping lanes. People can travel between any two systems but in practice they do not, so maps only need to show the network of routes people actually use. Again this network will generally naturally (or at least plausibly) have a structure that is also easily projectable onto a 2D surface.
This would imply that navigating the hyperspace/warp/immaterium has a significant risk of mishap. This is in many settings perfectly reasonable. And the hazards of warp usually have good potential for stories.
The routes would be mapped by expendable scouts proceeding with great care and carrying specialized and probably classified sensor suites. After the scouts explore and map the area, their data and markers they left behind would then be used to build hyperspace beacons ordinary ships can follow to travel safely and affordably.
Military and smugglers would probably still use unmarked routes on special occasions but as said, those would not be on maps.
Another solution is to use area that is flat at large scales and then make "important" systems rare enough that you do not need small scale space maps.