In many video games, particularly the rogue-like genre, cursed items are items that cannot be unequipped once equipped unless the curse is lifted from them.
For instance, a cursed ring, once equipped, will tighten to the user's finger to the point of impossible removal.
Of course videogames won't be detailed enough as to what happens when the items were disarmed, or if the wielder's appendage was cut. (But these things happen in complex fighting scenarios.)
Using these ideas a context, how can I justify a cursed item being unequippable in the following scenarios?
- When the item's holder is disarmed. (His weapon flies off to a distance - this counts as being unequipped right?)
- When the item holder's appendage (such as hands) were cut off while holding the item.
- When other people (such as a friend) tries to hold/wield another person's cursed item. (Brandishing a cursed weapon that s/he didn't originally own.)