(Turns on future technology super-computer, opens world simulation command prompt)
World.Simulation
>>Activated
World.SetFactions(4)
>> 4 factions created
Variable human_type = [Caucasoid, Negroid, Mongoloid, Australoid]
for i in range(len(Factions):
Generate human_simulations(quantity=100, anatomy=human_type[i])
Mode: Survival
Faction Split Criteria: human_type
Planet: Earth-like
Climate: Ice-age
Temperature: 4°C - 6°C
Technology Level: Stone Age, VARIABLE* (in 25% of simulations all factions have Caucasoid technology, 25% of the simulations all factions have Negroid technology, ect...)
Further Technological Progress: Disabled
Technology Handicaps: No living in caves
Geographic Handicaps: No living near equator or tropics
Faction Technology Disparity: None (all equal)
Inter-Faction Interaction: False
Exposure to Natural Disasters/Run-up Events: Equal (don't ask me how, it's just being held constant!)
Victory Condition: Survive 10000 years
Simulation Successful!
Simulation of the following factions has begun:
Let me start with some disclaimers so the purpose and scope is clear. Also it's important to read the disclaimers to keep the question from being too broad.
Disclaimer 1: I know that humans are a technology-intensive species, but the main purpose of this simulation/thought experiment has nothing to do with technology. That's why in the simulation I stipulate Technology Level: Stone Age, VARIABLE*
. Meaning that upon simulation, all four factions of humans are brainwashed and given a random culture/technology level. For example, in a simulation where Technology= Stone Age(Caucasoid)
that means Caucasoids, Negroids, Mongolids and Australoids are given Caucasoid Technology/Culture. That way technology and culture can be non-factors, allowing us to only examine physical/genetic attributes. I think this is the only way to do it because "Stone Age" technology is different in each part of the world. In your answer you can define your own scope as you see fit. For example, you may say things like: Generally, across all simulations ... or...In simulations where technology=Mongoloid ...
Disclaimer 2: Caucasoids, Negroids, Mongoloids and Austaloids are general skeleton types. Each one has many, many distinct ethnicities and historical cultures/technologies. In light of this, I'm narrowing the scope greatly by simply merging/averaging them. In other words, we are not nit-picking which specific ethnicity they are, but rather we are viewing them as aggregate cultural/technological embodiments of their many ethnicities -- with their technology averaged as well. Purely for illustration purposes, consider the following: say most Negroid stone age archaeological sites support the premise of having excellent sewing technology, except for a few outlier archaeological sites in this one country where the stitching is really bad or whatever, just consider Negroid sewing to be pretty good. That's what I mean by averaged. I'm not expecting an Archaeological Thesis or anything. Heck, if you think it's too complicated, then just ignore the culture/technology dimension altogether. I don't mind; like I said, I'm not interested in technology. I'm only interested in physical trait advantages/disadvantages.
From this futuristic simulation, I'm trying to answer a few inter-related questions. Namely, which traits of the factions would play a big role. For example, given the "No living in caves" handicap, unless I'm mistaken, that would mean Caucasoids would have a bit of a disadvantage because of their comparatively fair skin. Being unable to dwell in caves would force them to spend more time in the ultra-violet than their genetic lineage is accustomed to. However, I'm not sure if that would be a more of a small nuisance or a death-blow.
Question: If we uproot Caucasoids, Negroids, Mongoloids and Australoids from their respective ancestral geographic regions and force them to live in a cold ice-age world (with a few handicaps) as per the simulation above, would each faction have the same chances of success, all else held equal? Or would certain traits get in the way, what traits would be helpful?
Side Question: If you want to go the extra mile, consider answering this question too: Would each faction look the same after 10,000 years? Maybe a few would have died off?