Let's say that I'm creating a world game that lasts for 1000 years (or more). The game involves players obtaining talented leaders, e.g. George Washington (military), Albert Einstein (science), etc. The problem is, they have only a "normal" life span of say, 80 years, even though the world lasts from say, 1000 to 2000 A.D.
In "real life," George Washington was born in 1732 and won the American Revolution in 1783 (aged 51). In my world, he only has 29 more years to live. I want to save those 29 years for the next military crisis and not have him die by 1812.
I've thought of using a "cryogenic" solution, putting him in "deep freeze" in 1783 until the next crisis, (which will hopefully last less than 29 years). Does this work? Are there any other "mechanics" that will produce a similar result?