Straight to the matter: is it possible that a faction in a science fiction world rises up while completely ignoring the concept of villages as a whole?
Let me explain.
While it's specific for my world, I guess it's applicable to many others: planets are colonized from a single site, with its initial population heavily relying on that single site. Usually these become cities and eventually capitals.
And then they start spreading.
But not anywhere, obviously. Depending on the faction itself, there are basic, as well as extra needs to be fulfilled.
Is it a realistic scenario that, due to the large resource requirement, new settlements are always so large that they can be considered cities immediately, without ever going through the farm and/or village phases?
Either way, what are the implicit "requirements" for such a "nation" to exist? I'd assume cultural reasons but I don't really understand, what villages tell about us as a nation.
If that help narrowing the scope of the question, I primarily aim an approach from the so-called Western culture, so Europe and to an extent, the US.
To help further narrowing the scope, by "village" I mean settlements with relatively small population that while provide basic infrastructure (e.g. clean water), lack many of the more advanced ones (e.g. sophisticated transportation like airplanes) and rely on proper cities for those.
rises up
? The major difficulty in avoiding villages would not be for a technological time, but for the time before that. Do you mean that they would ignore that hundreds or thousands of years ago they lived in villages, or that they did never live in villages? $\endgroup$