Scales
How much energy would your character be able to pull from items? Here are a few
options:
- Pistol : a few hundred Joules
- Rifle : a few thousand Joules
- Heavy weapons : a few tens of thousands of Joules
Rate of Energy Transfer
Power (unit of Watts) is the engineering term for the amount of energy (unit of Joules) per second transferred between two objects. Does your hero have a maximum amount of energy per second he or she can absorb?
You can use the scale above to help figure out what your hero's "strength" in terms of how much energy he/she can absorb or push per second.
Let's say your hero can absorb the energy of a rifle round, rendering it harmless. Here is how close he can get to the muzzle:
- Touching the muzzle (stop the bullet in ~ 1mm) : 1 billion watts (1 GW)
- Close range (1m / 3ft) : 1 million watts (1 MW)
- Moderate range (10m / 30ft) : 100 thousand watts (100 kW)
The equation involved is $\text{Power} = \text{Energy Absorbed} \div \frac{\text{range}}{\text{muzzle velocity}}$
Range
At what range does absorbing or adding kinetic energy work? Must your character be in physical contact with whatever is adding energy to him/her, or whatever he/she is adding energy to? Or is it a ranged effect?
Not Totally Stopping Bullets
There's an inverse square relationship with cutting energy to cutting a bullets remaining velocity. As an example, cutting a rifle round's energy by half, only cuts the velocity be the square root of 2 (~1.4 x)
Past a few multiples of the speed of sound (~343 m/s) light armor is pretty ineffective. Your ex-soldier character might still wear body armor to deal with the occasion when a bullet can not be caught.
In the low-speed armor-is-effective regime, penetration scales approximately linearly with energy. So, if your hero can cut a round's energy by half or two thirds, he or she is also doubling or tripling the effective thickness of his/her armor.
Here is the penetration equation:
$$\text{P} = \frac{1}{2} \times {\text{B}_{\text{v}}}^{2} \div ((\frac{\text{B}_{\text{a}}}{\text{B}_{\text{m}}} \times \text{A}_{\text{ys}}) + (\frac{\text{B}_{\text{a}}}{\text{B}_{\text{m}}} \times \text{A}_{\text{d}} \times {\text{B}_{\text{v}}}^{2}$$
Where:
- $\text{P}$ = Penetration.
- $\text{B}_{\text{v}}$ = Bullet velocity.
- $\text{B}_{\text{a}}$ = Bullet area.
- $\text{B}_{\text{m}}$ = Bullet mass.
- $\text{A}_{\text{ys}}$ = Armor material yield strenght
- $\text{A}_{\text{d}}$ = Armor material density.
Adding Energy to Munitions
The inverse of absorbing the energy of projectiles. The hero would need to be careful not to add too much energy (past a few hundred meters per second, energy is much less relevant than the length and density of the bullet - this is why .50 cal rounds can be stopped by a few feet of water, per Mythbusters).
As long as too much energy isn't added, your hero could double or triple the effectiveness of the weapon against light armor, and likewise increase or decrease effective range.
If your hero has a certain amount of control, he or she could impart that kinetic energy to spin certain weapons that don't have the benefit of muzzle rifling (rocks, javelins, spears) to give them gyroscopic stability and improve accuracy.
Throwing Things Around
An obvious use of this ability is to throw people and things around. It would take 1,000 Joules to throw an average weight person around at 10 m/s (1 kW)
Hold Someone or Something in Place
Kinetic energy is movement. So, opposite of throwing things around, your character could hold something firmly in place : a locked door, a wall, an opponent, or game when hunting.
Cutting Things
If your character can shape the kinetic energy he/she imparts, he or she could split logs with a few kilowatts of power. With a few megawatts of power, he/she could split steel.
Shadow Boxing
Similarly, the hero could send the kinetic energy from his moves somewhere else (splitting logs remotely by going through the motions on his porch), or relocating a punch/kick downrange.
Surgery
If the hero can use his or her ability at range, he could use it to help remove bullets, set bones, clear blockages (or create them) without incisions.
Never Hurt by a Fall
You character could convert his absorb his own kinetic energy and apply it to slowing his or her velocity. As a result, your character could fall from any height without injury.
Wattage "strength" required: ~500 Watts for an average adult (100kg)
Walk on Water / Air
Likewise, if your hero can cancel his downward kinetic energy and keep the horizontal kinetic energy, he can walk from rooftop-to-rooftop, or walk on water.
Wattage "strength" required: ~500 Watts for an average adult (100kg)
Similarly, the hero could make a paper airplane, golf ball, arrow or thrown rock have an range limited only by air friction.
Flight
Depending on how long your hero can store energy, he or she could redirect excess into himself for some amount of flight. When out of the stored energy, he or she could glide down by absorbing and canceling his/her falling kinetic energy.
Super Cold / Super Hot
Up until now, I've assumed your hero could only influence one thing at a time. However, if your character can absorb kinetic energy from everything in a specific volume of space, your character could effectively control temperature (temperature is mean kinetic energy of molecules).
At only a few hundred kilowatts, you could freeze air a cubic meter of air from room temperature to absolute zero.
The opposite is also true. Bear in mind that a nuclear weapon has a thermal energy of only a few trillion Joules (tera Joules).
This could be useful in stopping engines (jet, rocket, internal combustion) cold. Actually, for engines with moving parts, your hero could still cause the engine to seize.
Alternatively, this could be used to neutralize minefields by cooking off the explosives, or cooking off the ammunition that bad guys are carrying.
Making Laser Weapons More Effective
There is a property of the atmosphere called blooming that limit the effectiveness of laser weapons. What this is is the atmosphere heating sufficiently under the laser energy that the atmosphere's optical characteristics change, dispersing the energy. If the hero can cool things down, he or she could make use of modern laser weapons much more effectively.
Detonating Things
If you can superheat things, your character could cause them to explode. The overpressure is the equal to the energy provided to the material divided by the volume of the material. Something like a steel casing would require a few giga Pascals of pressure to rupture.
Creating Light and Darkness
60 Watts of power is sufficient to light a light bulb. Similarly, if the ability works at range, the hero could create darkness by absorbing the energy from the lights. Wouldn't work with moonlight or sunlight because the origin is extremely far away.
Creating Silence or Noise (or Ventriloquism)
Sound is kinetic energy in air. So, it would be possible for your character to silence an area. Or to create a noise (like a flash-bang to disorient opponents). Or, with fine control, throw his/her voice, or create understandable sounds (music) at will.
Getting Crazy
If your hero can stop a rifle bullet at touch range, he or she has enough wattage "strength" to start talking about bending space-time (generally energies in the tera Joule range).
The equivalence principle proposes that acceleration and gravity (both buildups of kinetic energy) are effectively the same. Further, that energy bends space. This opens up a lot of venues not always taken advantage of in fiction.
You could bend light (and laser energy) away from a point (only takes a peta Joules, or one thousand tera Joules). Not quite black holes (that would take a few dozen hepta Joules), but you could make small changes. You could also slow down time.
The kinetic energy required depends on the magnitude of the effect and the radius effected: $\text{Energy required} = 10^{43} \text{Joules} * (1 - \text{gamma}) * \text{radius}$
Maybe not.
Keeping it Under Control
It might seem like this character is overpowered, but maybe not.
If he shoots himself, he gets a quick bit of juice. Not too much. If he or she sticks his fingers in an outlet to absorb the kinetic energy from frying him/herself, that's still about 3.3kWatts (not too much).
If someone punches or stabs him, a few hundred watts.
In most cases, the hero is stopped because there's just not that much energy being directed at him. If you do allow the hero to absorb and send thermal kinetic energy, you might allow the hero only to absorb thermal kinetic energy above standard temperature and pressure, which is trickle (80 Watts for a candle).
On a normal basis, the only thing the hero could do proactively (without reacting to some energy) is walking across roof tops, on water, never getting hurt on a fall.