I'm considering a possible method of FTL travel for my science fiction universe. I stumbled upon this Quora post which supported a concept that I had.
Does it make sense to liken the inverse of Planck time (the time it takes light [or any massless particle, I suppose] to travel one Planck length in a vacuum) to the frame rate of reality?
If so, by increasing the frame rate within the native reference frame (using a method analogous to how one might increase the frame rate of their gaming computer [e.g.: reducing the resolution of the universe, overclocking the universe's CPU]), could you allow yourself to accelerate beyond the speed of light without creating any time-breaking paradoxes? Any ideas for how this might work?