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I'm considering a possible method of FTL travel for my science fiction universe. I stumbled upon this Quora post which supported a concept that I had.

Does it make sense to liken the inverse of Planck time (the time it takes light [or any massless particle, I suppose] to travel one Planck length in a vacuum) to the frame rate of reality?

If so, by increasing the frame rate within the native reference frame (using a method analogous to how one might increase the frame rate of their gaming computer [e.g.: reducing the resolution of the universe, overclocking the universe's CPU]), could you allow yourself to accelerate beyond the speed of light without creating any time-breaking paradoxes? Any ideas for how this might work?

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closed as unclear what you're asking by Mołot, MozerShmozer, Aify, sphennings, Vincent Dec 27 '17 at 0:21

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    $\begingroup$ Do you assume we live in simulation? $\endgroup$ – Mołot Dec 26 '17 at 22:02
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    $\begingroup$ As far as we know time and space are not quantised. Planck time is simply the smallest time interval of which it makes sense to speak of at the current level of understanding of physics; but time is not made up of an integer number of Plank intervals, unlike, for example, electrical charge which always consists of an integer number of elementary charges. Not to mention that there is no such thing as universal time, and not even an universal timeline. $\endgroup$ – AlexP Dec 26 '17 at 22:02
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    $\begingroup$ As a computer scientist approaching it from that direction, this doesn't seem to hold water. Increasing the frame rate (simulation speed) of the universe means everything happens faster from an outside perspective, but within the simulation, you'd still think you took the full time to travel. That's why all ftl discussions focus on reference frames. If you adjust the entire universe, without removing yourself from it, you subject yourself to the same effects and won't notice a difference. $\endgroup$ – Stephan Dec 26 '17 at 22:41
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    $\begingroup$ @ShadoCat If you think there are too many questions here, you should vote to close so that the question is put on hold before people come and make answers - the whole point of the system is to put questions that need editing on hold so that the edits don't invalidate answers! $\endgroup$ – Aify Dec 26 '17 at 23:03
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    $\begingroup$ Sadly we do not understand processes in those time intervals very well at all. Currently it is impossible to answer such questions $\endgroup$ – Raditz_35 Dec 26 '17 at 23:26